• Es freut uns dass du in unser Minecraft Forum gefunden hast. Hier kannst du mit über 130.000 Minecraft Fans über Minecraft diskutieren, Fragen stellen und anderen helfen. In diesem Minecraft Forum kannst du auch nach Teammitgliedern, Administratoren, Moderatoren , Supporter oder Sponsoren suchen. Gerne kannst du im Offtopic Bereich unseres Minecraft Forums auch über nicht Minecraft spezifische Themen reden. Wir hoffen dir gefällt es in unserem Minecraft Forum!

Erledigt Dynmap für Forge Einstellen

Kontraproductiv

Redstoneengineer
Mitglied seit
19 September 2018
Beiträge
39
Bewertungen
2
#1
Hallo Liebe Minecrafter auf meine Forgeserver Wollte ich den Mod Dynmap ausprobieren :D
Wie ich für einen Spigot Server eine Dymap einrichte weis ich ja und wie ich welten hinzufüge auch..

Aber bei einem Forge Server gibts ja nur einen Weltenordner Wie funktioniert das da wenn ich den Nether beispielsweise einstellen will.
Es gibt ja keinen Ordner der sich sonst World_Nether oder sowas nennt.

Vllt kann mir da einer helfen?

Worlds.txt im Dymmap Ordner:
# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
#   All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
#   Definitions of a world made here will superecede any world definition with the same name in configuration.txt
#   Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
  # Worlds can be handled by templates, based on world type
  # You can override the properties of the template by specifying them in this section
  #    for example 'Title: "My Awesome World"'
   - name: world/DIM1
     title: "Dim1"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false
   - name: world/DIM-1
     title: "Dim-1"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false
   - name: world/DIM-100
     title: "Wyvern"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false
   - name: world/DIM-42
     title: "DIM-42"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false

   - name: world/DIM-112
     title: "Dim-112"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false

   - name: world/MoCWyvernLair
     title: "MoCreatures"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false
  #   Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  #  sendposition: false
  #   Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  #  sendhealth: false
  #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  #  fullrenderlocations:
  #    - x: 10000
  #      y: 64
  #      z: 20000
  #    - x: -15000
  #      y: 64
  #      z: -5000
  #  # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
  #  # For a rectangle, the area is defined by x0, z0 to x1, z1
  #  # For a circle, the area is defined by a center at x,z with a radius 'r'
  #  visibilitylimits:
  #    - x0: -1000
  #      z0: -1000
  #      x1: 1000
  #      z1: 1000
  #    - x: -2000
  #      z: -1000
  #      r: 200
  #  # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
  #  # For a rectangle, the area is defined by x0, z0 to x1, z1
  #  # For a circle, the area is defined by a center at x,z with a radius 'r'
  #  hiddenlimits:
  #    - x0: 100
  #      z0: 0
  #      x1: 200
  #      z1: 0
  #    - x: -2000
  #      z: -1000
  #      r: 200
  #  # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  #  hidestyle: stone
  #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  #  template: mycustomtemplate
  #   Rest of comes from template - uncomment to tailor for world specifically
  #  # World center - default is spawn point
  #  center:
  #    x: 0
  #    y: 64
  #    z: 0
  #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  #  bigworld: true
  #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  #  extrazoomout: 3
  #  # Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
  #  # of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Value can also be set on
  #  # individual maps.
  #  tileupdatedelay: 30
  #  maps:
  #    - class: org.dynmap.hdmap.HDMap
  #      name: flat
  #      title: "Flat"
  #      prefix: flat
  #      perspective: iso_S_90_lowres
  #      shader: stdtexture
  #      lighting: shadows
  #      mapzoomin: 1
  #    - class: org.dynmap.hdmap.HDMap
  #      name: surface
  #      title: "Surface"
  #      prefix: t
  #      perspective: iso_SE_30_hires
  #      shader: stdtexture
  #      lighting: shadows
  #      mapzoomin: 1
  #    - class: org.dynmap.hdmap.HDMap
  #      name: cave
  #      title: "Cave"
  #      prefix: ct
  #      perspective: iso_SE_60_lowres
  #      shader: cave
  #      lighting: default
  #      mapzoomin: 3
  #
  # To just label world, and inherit rest from template, just provide name and title
  #- name: world2
  #  title: "Second World"
  #
  #- name: nether
  #  title: "Nether"
  #  center:
  #    x: 0
  #    y: 64
  #    z: 0
  #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  #  extrazoomout: 3
  #  maps:
  #    - class: org.dynmap.hdmap.HDMap
  #      name: flat
  #      title: "Flat"
  #      prefix: flat
  #      perspective: iso_S_90_lowres
  #      shader: stdtexture
  #      lighting: nethershadows
  #      # Map background color (day or night)
  #      background: "#300806"
  #      mapzoomin: 1
  #    - class: org.dynmap.hdmap.HDMap
  #      name: nether
  #      title: "Surface"
  #      prefix: nt
  #      perspective: iso_SE_30_hires
  #      shader: stdtexture
  #      lighting: nethershadows
  #      # Map background color (day or night)
  #      background: "#300806"
  #      mapzoomin: 1
Funktioniert nicht die welten sind nicht ausgeblendet..
 

Dean

Määähhhhh!!
Entwickler
Mitglied seit
11 August 2011
Beiträge
2.127
Bewertungen
112
Alter
22
Minecraft
DeanR
#2
Laut deiner config sind alle Welten ausgeblendet, bzw. deaktiviert.
Du musst bei den einzelnen Dimensionen das "enabled: false" in "enabled: true" ändern, um diese zu aktivieren.

Wenn du z.B. den Nether aktivieren willst, dann ist das "world/DIM-1". Beim End wäre das "world/DIM1".
Dies kannst du im Minecraft Wiki nachlesen.

Alle anderen Dimensionen, welche nicht im Wiki zu finden sind, gehören dann zu den den Mods.
 

Kontraproductiv

Redstoneengineer
Mitglied seit
19 September 2018
Beiträge
39
Bewertungen
2
#3
Ich musste die welten ohne die Bezeichnung world eintragen dann gings warum auch immer .. :) will ja nur die Hauptwelt sichtbar machen keiner soll ja die anderen welten sehen :)

Allerdings hab ich ein Problem mit der Welt von Mo Creatures diese wird dennoch als sichtbar angezeigt.

Config ist wie folgt:
Nochmal die Config.:
# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
#   All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
#   Definitions of a world made here will superecede any world definition with the same name in configuration.txt
#   Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
  # Worlds can be handled by templates, based on world type
  # You can override the properties of the template by specifying them in this section
  #    for example 'Title: "My Awesome World"'
   - name: DIM1
     title: "Dim1"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false
   - name: DIM-1
     title: "Dim-1"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false
   - name: DIM-100
     title: "Wyvern"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false
   - name: DIM-42
     title: "DIM-42"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false

   - name: DIM-112
     title: "Dim-112"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false
   - name: MoCWyvernLair
     title: "Wyvern Lair"
  #   Use 'enabled: false' to disable a certain world.
     enabled: false
  #   Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  #  sendposition: false
  #   Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  #  sendhealth: false
  #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  #  fullrenderlocations:
  #    - x: 10000
  #      y: 64
  #      z: 20000
  #    - x: -15000
  #      y: 64
  #      z: -5000
  #  # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
  #  # For a rectangle, the area is defined by x0, z0 to x1, z1
  #  # For a circle, the area is defined by a center at x,z with a radius 'r'
  #  visibilitylimits:
  #    - x0: -1000
  #      z0: -1000
  #      x1: 1000
  #      z1: 1000
  #    - x: -2000
  #      z: -1000
  #      r: 200
  #  # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
  #  # For a rectangle, the area is defined by x0, z0 to x1, z1
  #  # For a circle, the area is defined by a center at x,z with a radius 'r'
  #  hiddenlimits:
  #    - x0: 100
  #      z0: 0
  #      x1: 200
  #      z1: 0
  #    - x: -2000
  #      z: -1000
  #      r: 200
  #  # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  #  hidestyle: stone
  #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  #  template: mycustomtemplate
  #   Rest of comes from template - uncomment to tailor for world specifically
  #  # World center - default is spawn point
  #  center:
  #    x: 0
  #    y: 64
  #    z: 0
  #  # If bigworld set to true, use alternate directory layout better suited to large worlds
  #  bigworld: true
  #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  #  extrazoomout: 3
  #  # Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
  #  # of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Value can also be set on
  #  # individual maps.
  #  tileupdatedelay: 30
  #  maps:
  #    - class: org.dynmap.hdmap.HDMap
  #      name: flat
  #      title: "Flat"
  #      prefix: flat
  #      perspective: iso_S_90_lowres
  #      shader: stdtexture
  #      lighting: shadows
  #      mapzoomin: 1
  #    - class: org.dynmap.hdmap.HDMap
  #      name: surface
  #      title: "Surface"
  #      prefix: t
  #      perspective: iso_SE_30_hires
  #      shader: stdtexture
  #      lighting: shadows
  #      mapzoomin: 1
  #    - class: org.dynmap.hdmap.HDMap
  #      name: cave
  #      title: "Cave"
  #      prefix: ct
  #      perspective: iso_SE_60_lowres
  #      shader: cave
  #      lighting: default
  #      mapzoomin: 3
  #
  # To just label world, and inherit rest from template, just provide name and title
  #- name: world2
  #  title: "Second World"
  #
  #- name: nether
  #  title: "Nether"
  #  center:
  #    x: 0
  #    y: 64
  #    z: 0
  #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  #  extrazoomout: 3
  #  maps:
  #    - class: org.dynmap.hdmap.HDMap
  #      name: flat
  #      title: "Flat"
  #      prefix: flat
  #      perspective: iso_S_90_lowres
  #      shader: stdtexture
  #      lighting: nethershadows
  #      # Map background color (day or night)
  #      background: "#300806"
  #      mapzoomin: 1
  #    - class: org.dynmap.hdmap.HDMap
  #      name: nether
  #      title: "Surface"
  #      prefix: nt
  #      perspective: iso_SE_30_hires
  #      shader: stdtexture
  #      lighting: nethershadows
  #      # Map background color (day or night)
  #      background: "#300806"
  #      mapzoomin: 1

Hier ist das ganze zu sehen http://IgameRPG.de:8123

Okay der weltenordner von dem Wyvernlair heist ja so daran lags also nicht..

Wenn ich also in der console dynmap reload eintrage
Zeigt der mir das DIM-17 und world noch aktiv ist.
Also hab ich MocWyvernlair in DIM-17 umbenannt und weg war sie :)

Trotzdem danke an dir @Dean
 
Zuletzt bearbeitet:
Allgemein
Help Benutzer
    maybeto maybeto: ya, es lebe die Lügenpresse....
    Oben