Dynmap nur schwarz

Dieses Thema im Forum "Server Plugins" wurde erstellt von xplastikgangsterx, 15. Oktober 2012.

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  1. xplastikgangsterx
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    xplastikgangsterx

    Registriert seit:
    30. September 2012
    Beiträge:
    29
    Minecraft:
    plastikgangster
    Ich wollte dynmap auf dem webspace laufen lassen aber wenn ich raufgehe dann ist alels einfach nur schwarz. Bei fullrender schreibt er die Datein auch in den richtigen Ordner. Habe Tekkit und Dynmap Version 0.60
    Dynmap configuration:
    Code (Text):
    1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
    2.  
    3. # All map templates are defined in the templates directory
    4. # The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
    5. #  To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
    6. # To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), set value to vlowres
    7. #   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
    8. # To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), set value to lowres
    9. #   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
    10. # To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), set value to hires
    11. #   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
    12. deftemplatesuffix: vlowres
    13.  
    14. components:
    15.   #- class: org.dynmap.InternalClientUpdateComponent
    16.   #  sendhealth: true
    17.   #  allowwebchat: true
    18.   #  webchat-interval: 5
    19.   - class: org.dynmap.JsonFileClientUpdateComponent
    20.     writeinterval: 1
    21.     sendhealth: true
    22.     allowwebchat: false
    23.    
    24.   - class: org.dynmap.SimpleWebChatComponent
    25.     allowchat: true
    26.     # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
    27.     allowurlname: false
    28.  
    29.   # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
    30.   - class: org.dynmap.MarkersComponent
    31.     type: markers
    32.     showlabel: false
    33.     enablesigns: false
    34.     # (optional) add spawn point markers to standard marker layer
    35.     showspawn: true
    36.     spawnicon: world
    37.     spawnlabel: "Spawn"
    38.     # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
    39.     showofflineplayers: false
    40.     offlinelabel: "Offline"
    41.     offlineicon: offlineuser
    42.     offlinehidebydefault: true
    43.     offlineminzoom: 0
    44.     maxofflinetime: 30
    45.     # (optional) layer for showing player's spawn beds
    46.     showspawnbeds: false
    47.     spawnbedlabel: "Spawn Beds"
    48.     spawnbedicon: bed
    49.     spawnbedhidebydefault: true
    50.     spawnbedminzoom: 0
    51.     spawnbedformat: "%name%'s bed"
    52.    
    53.   - class: org.dynmap.ClientComponent
    54.     type: chat
    55.     allowurlname: false
    56.   - class: org.dynmap.ClientComponent
    57.     type: chatballoon
    58.     focuschatballoons: false
    59.   - class: org.dynmap.ClientComponent
    60.     type: chatbox
    61.     showplayerfaces: true
    62.     messagettl: 5
    63.     # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
    64.     #scrollback: 100
    65.     # Optiona; set maximum number of lines visible for chatbox
    66.     #visiblelines: 10
    67.     # Optional: send push button
    68.     sendbutton: false
    69.   - class: org.dynmap.ClientComponent
    70.     type: playermarkers
    71.     showplayerfaces: true
    72.     showplayerhealth: true
    73.     # If true, show player body too (only valid if showplayerfaces=true
    74.     showplayerbody: false
    75.     # Option to make player faces small - don't use with showplayerhealth
    76.     smallplayerfaces: false
    77.     # Optional - make player faces layer hidden by default
    78.     hidebydefault: false
    79.     # Optional - ordering priority in layer menu (low goes before high - default is 0)
    80.     layerprio: 0
    81.     # Optional - label for player marker layer (default is 'Players')
    82.     label: "Players"
    83.    
    84.   #- class: org.dynmap.ClientComponent
    85.   #  type: digitalclock
    86.   - class: org.dynmap.ClientComponent
    87.     type: link
    88.    
    89.   - class: org.dynmap.ClientComponent
    90.     type: timeofdayclock
    91.     showdigitalclock: true
    92.     #showweather: true
    93.   # Mouse pointer world coordinate display
    94.   - class: org.dynmap.ClientComponent
    95.     type: coord
    96.     label: "Location"
    97.     hidey: false
    98.     show-mcr: false
    99.    
    100.   # Note: more than one logo component can be defined
    101.   #- class: org.dynmap.ClientComponent
    102.   #  type: logo
    103.   #  text: "Dynmap"
    104.   #  #logourl: "images/block_surface.png"
    105.   #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
    106.   #  # Valid positions: top-left, top-right, bottom-left, bottom-right
    107.   #  position: bottom-right
    108.  
    109.   #- class: org.dynmap.ClientComponent
    110.   #  type: inactive
    111.   #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
    112.   #  redirecturl: inactive.html
    113.   #  #showmessage: 'You were inactive for too long.'
    114.  
    115.   #- class: org.dynmap.TestComponent
    116.   #  stuff: "This is some configuration-value"
    117.  
    118. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
    119. display-whitelist: false
    120.  
    121. # How often a tile gets rendered (in seconds).
    122. renderinterval: 1
    123.  
    124. # How many tiles on update queue before accelerate render interval
    125. renderacceleratethreshold: 60
    126.  
    127. # How often to render tiles when backlog is above renderacceleratethreshold
    128. renderaccelerateinterval: 0.2
    129.  
    130. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
    131. tiles-rendered-at-once: 2
    132.  
    133. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
    134. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
    135. # in more competition for CPU resources with other processes
    136. usenormalthreadpriority: true
    137.  
    138. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
    139. saverestorepending: true
    140.  
    141. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
    142. zoomoutperiod: 30
    143.  
    144. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
    145. enabletilehash: true
    146.  
    147. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
    148. #hideores: true
    149.  
    150. # Optional - enabled BetterGrass style rendering of grass and snow block sides
    151. #better-grass: true
    152.  
    153. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
    154. smooth-lighting: false
    155.  
    156. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
    157. # Has no effect on maps with explicit format settings
    158. image-format: png
    159.  
    160. #  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
    161. #  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
    162. use-generated-textures: true
    163. correct-water-lighting: true
    164.  
    165. # Control loading of player faces (if set to false, skins are never fetched)
    166. #fetchskins: false
    167.  
    168. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
    169. #refreshskins: false
    170.  
    171. # Customize URL used for fetching player skins (%player% is macro for name)
    172. skin-url: "http://s3.amazonaws.com/MinecraftSkins/%player%.png"
    173.  
    174. # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
    175. #   default is 'newrose' (preserve pre-1.0 maps, rotate rose)
    176. #   'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
    177. compass-mode: newnorth
    178.  
    179. ### Mod block support ###
    180. # Enable Industrial Craft 2 block rendering support (core, Advanced Machines, Charging Bench, Power Converters, Compact Solars, Nuclear Control)
    181. #ic2-support: true
    182. #ic2-advancesmachines-support: true
    183. #ic2-chargingbench-support: true
    184. #ic2-powerconverters-support: true
    185. #ic2-compactsolars-support: true
    186. #ic2-nuclearcontrol-support: true
    187. # Enable BuildCraft block rendering support
    188. #buildcraft-support: true
    189. # Enable RedPower2 block rendering support
    190. #redpower2-support: true
    191. # Enable NetherOres block rendering support
    192. #netherores-support: true
    193. # Enable RailCraft block rendering support
    194. #railcraft-support: true
    195. # Enable Kaevator's Superslopes block rendering support
    196. #superslopes-support: true
    197. # Enabled ComputerCraft block rendering support
    198. #computercraft-support: true
    199. # Enabled LC Trees++ block rendering support
    200. #lctrees-support: true
    201. # Enable Forestry block rending support
    202. #forestry-support: true
    203. # Enable IronCheck block rendering support
    204. #ironchest-support: true
    205. # Enable TubeCraft block rendering support
    206. #tubecraft-support: true
    207. # Enable Ender Storage block rendering support
    208. #enderstorage-support: true
    209.  
    210. render-triggers:
    211.   #- playermove
    212.   #- playerjoin
    213.   - blockplaced
    214.   - blockbreak
    215.   - leavesdecay
    216.   - blockburn
    217.   - chunkgenerated
    218.   - blockformed
    219.   - blockfaded
    220.   - blockspread
    221.   - pistonmoved
    222.   - explosion
    223.   #- blockfromto
    224.   #- blockphysics
    225.   - structuregrow
    226.   - blockgrow
    227.   #- blockredstone
    228.  
    229. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
    230. #webpage-title: "My Awesome Server Map"
    231.  
    232. # The path where the tile-files are placed.
    233. tilespath: /var/www/map/titles
    234.  
    235. # The path where the web-files are located.
    236. webpath: /var/www/map
    237.  
    238. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
    239. webserver-bindaddress: 0.0.0.0
    240.  
    241. # The TCP-port the webserver will listen on.
    242. webserver-port: 8123
    243.  
    244. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
    245. max-sessions: 30
    246.  
    247. # Disables Webserver portion of Dynmap (Advanced users only)
    248. disable-webserver: false
    249.  
    250. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
    251. allow-symlinks: true
    252.  
    253. # Enable login support
    254. login-enabled: false
    255. # Require login to access website (requires login-enabled: true)
    256. login-required: false
    257.  
    258. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
    259. timesliceinterval: 0.0
    260.  
    261. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
    262. maxchunkspertick: 200
    263.  
    264. # Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
    265. progressloginterval: 100
    266.  
    267. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
    268. #   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
    269. #  setting this to equal or exceed the number of physical cores on the system.
    270. #parallelrendercnt: 4
    271.  
    272. # Interval the browser should poll for updates.
    273. updaterate: 2000
    274.  
    275. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
    276. fullrenderplayerlimit: 0
    277.  
    278. showplayerfacesinmenu: true
    279.  
    280. # Control whether players that are hidden or not on current map are grayed out (true=yes)
    281. grayplayerswhenhidden: true
    282.  
    283. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
    284. #sidebaropened: true
    285.  
    286. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
    287. #http-response-headers:
    288. #    Access-Control-Allow-Origin: "my-domain.com"
    289. #    X-Custom-Header-Of-Mine: "MyHeaderValue"
    290.  
    291. joinmessage: "%playername% joined"
    292. quitmessage: "%playername% quit"
    293. spammessage: "You may only chat once every %interval% seconds."
    294. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
    295. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
    296.  
    297. # Control whether layer control is presented on the UI (default is true)
    298. showlayercontrol: true
    299.  
    300. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
    301. check-banned-ips: true
    302.  
    303. # Default selection when map page is loaded
    304. defaultzoom: 0
    305. defaultworld: world
    306. defaultmap: flat
    307. # (optional) Zoom level and map to switch to when following a player, if possible
    308. #followzoom: 3
    309. #followmap: surface
    310.  
    311. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
    312. persist-ids-by-ip: true
    313.  
    314. # Messages to customize
    315. msg:
    316.     maptypes: "Map Types"
    317.     players: "Players"
    318.     chatrequireslogin: "Chat Requires Login"
    319.     chatnotallowed: "You are not permitted to send chat messages"
    320.  
    321. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
    322. url:
    323.     # configuration URL
    324.     #configuration: "up/configuration"
    325.     # update URL
    326.     #update: "up/world/{world}/{timestamp}"
    327.     # sendmessage URL
    328.     #sendmessage: "up/sendmessage"
    329.     # login URL
    330.     #login: "up/login"
    331.     # register URL
    332.     #register: "up/register"
    333.     # tiles base URL
    334.     #tiles: "tiles/"
    335.     # markers base URL
    336.     #markers: "tiles/"
    337.    
    338. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
    339. # Set to false for a much quieter startup log
    340. verbose: false
    341.  
    342. # Enables debugging.
    343. #debuggers:
    344. #  - class: org.dynmap.debug.LogDebugger
    345.  
     
    #1
  2. ChristianG
    Online

    ChristianG

    demnächst eine Config auch noch zusätzlich in
    Code (Text):
    1. CODE-Tags
    !

    Sonst: Mal einen reload gemacht oder besser restart (des Servers!!!)?
    Server-Log? (Bitte auf Pastebin und nur interessante Teile [!!!])
    Was wird denn angezeigt? Die "Tools" oder einfach garnichts?
    Poste mal einen Link zu einem Screenshot!
     
    #2
  3. xplastikgangsterx
    Offline

    xplastikgangsterx

    Registriert seit:
    30. September 2012
    Beiträge:
    29
    Minecraft:
    plastikgangster
    http://pastebin.com/YGscimp8 das ist dann wohl die Ursache ich hab den Pfad in der config aber doch geändert ?


    EDIT
    Hat sich erledigt. Hab einfach alles neu installiert und jetzt gehts :)
     
    #3
  4. Crafter6432
    Offline

    Crafter6432

    Registriert seit:
    22. Dezember 2011
    Beiträge:
    686
    Soweit ich weis klappt das nur mit einem Root/V Server, da der Webserver auf die Bilder von Dynmap zugriefen muss.
     
    #4
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