Dynmap Welten ausblenden

Dieses Thema im Forum "Server Plugins" wurde erstellt von MarcelD, 1. Februar 2014.

  1. MarcelD
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    MarcelD

    Registriert seit:
    3. Dezember 2011
    Beiträge:
    77
    Ort:
    Hamburg
    Minecraft:
    MarcelD2011
    Versuche schon seit Wochen die Welten nicht mehr Anzeigen zu lassen sodass nur noch World zu sehen ist.

    hab schon soweit ich weiss alle befehle eingegeben was mir google so gesagt hat
    auch die world.cfg eingestellt wie in google beschrieben, und entweer es kamen fehlr und dynmap schmirt ab oder es passiert nichts.

    Code (Text):
    1. # These are examples of world-specific settings - customize your content as you see fit#
    2. # NOTES:
    3. #   All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
    4. #   Definitions of a world made here will superecede any world definition with the same name in configuration.txt
    5. #   Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
    6. #
    7. worlds:
    8.   # Worlds can be handled by templates, based on world type
    9.   # You can override the properties of the template by specifying them in this section
    10.   #    for example 'Title: "My Awesome World"'
    11.   #- name: world
    12.   #  title: "World"
    13.   #   Use 'enabled: false' to disable a certain world.
    14.   #  enabled: false
    15.   #   Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
    16.   #  sendposition: false
    17.   #   Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
    18.   #  sendhealth: false
    19.   #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
    20.   #  fullrenderlocations:
    21.   #    - x: 10000
    22.   #      y: 64
    23.   #      z: 20000
    24.   #    - x: -15000
    25.   #      y: 64
    26.   #      z: -5000
    27.   #  # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
    28.   #  # For a rectangle, the area is defined by x0, z0 to x1, z1
    29.   #  # For a circle, the area is defined by a center at x,z with a radius 'r'
    30.   #  visibilitylimits:
    31.   #    - x0: -1000
    32.   #      z0: -1000
    33.   #      x1: 1000
    34.   #      z1: 1000
    35.   #    - x: -2000
    36.   #      z: -1000
    37.   #      r: 200
    38.   #  # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
    39.   #  # For a rectangle, the area is defined by x0, z0 to x1, z1
    40.   #  # For a circle, the area is defined by a center at x,z with a radius 'r'
    41.   #  hiddenlimits:
    42.   #    - x0: 100
    43.   #      z0: 0
    44.   #      x1: 200
    45.   #      z1: 0
    46.   #    - x: -2000
    47.   #      z: -1000
    48.   #      r: 200
    49.   #  # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
    50.   #  hidestyle: stone
    51.   #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
    52.   #  template: mycustomtemplate
    53.   #   Rest of comes from template - uncomment to tailor for world specifically
    54.   #  # World center - default is spawn point
    55.   #  center:
    56.   #    x: 0
    57.   #    y: 64
    58.   #    z: 0
    59.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
    60.   #  bigworld: true
    61.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
    62.   #  extrazoomout: 3
    63.   #  # Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
    64.   #  # of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Value can also be set on
    65.   #  # individual maps.
    66.   #  tileupdatedelay: 30
    67.   #  maps:
    68.   #    - class: org.dynmap.hdmap.HDMap
    69.   #      name: flat
    70.   #      title: "Flat"
    71.   #      prefix: flat
    72.   #      perspective: iso_S_90_lowres
    73.   #      shader: stdtexture
    74.   #      lighting: shadows
    75.   #      mapzoomin: 1
    76.   #    - class: org.dynmap.hdmap.HDMap
    77.   #      name: surface
    78.   #      title: "Surface"
    79.   #      prefix: t
    80.   #      perspective: iso_SE_30_hires
    81.   #      shader: stdtexture
    82.   #      lighting: shadows
    83.   #      mapzoomin: 1
    84.   #    - class: org.dynmap.hdmap.HDMap
    85.   #      name: cave
    86.   #      title: "Cave"
    87.   #      prefix: ct
    88.   #      perspective: iso_SE_60_lowres
    89.   #      shader: cave
    90.   #      lighting: default
    91.   #      mapzoomin: 3
    92.   #
    93.   # To just label world, and inherit rest from template, just provide name and title
    94.   #- name: world2
    95.   #  title: "Second World"
    96.   #
    97.   #- name: nether
    98.   #  title: "Nether"
    99.   #  center:
    100.   #    x: 0
    101.   #    y: 64
    102.   #    z: 0
    103.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
    104.   #  extrazoomout: 3
    105.   #  maps:
    106.   #    - class: org.dynmap.hdmap.HDMap
    107.   #      name: flat
    108.   #      title: "Flat"
    109.   #      prefix: flat
    110.   #      perspective: iso_S_90_lowres
    111.   #      shader: stdtexture
    112.   #      lighting: nethershadows
    113.   #      # Map background color (day or night)
    114.   #      background: "#300806"
    115.   #      mapzoomin: 1
    116.   #    - class: org.dynmap.hdmap.HDMap
    117.   #      name: nether
    118.   #      title: "Surface"
    119.   #      prefix: nt
    120.   #      perspective: iso_SE_30_hires
    121.   #      shader: stdtexture
    122.   #      lighting: nethershadows
    123.   #      # Map background color (day or night)
    124.   #      background: "#300806"
    125.   #      mapzoomin: 1


    Ich hoffe jemand klann es für mich einstellen ( welche welten dürfen nicht angezeigt werden ? = TuT , Event, Test, Testworld
    diese welten dürfen nicht angezeigt werden auf der dynmap. wäre jedem dankbar der mir dabei hilft.
     
    #1
  2. Flo*
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    Flo*

    Registriert seit:
    26. März 2013
    Beiträge:
    26
    Minecraft:
    1987Flo
    Hallo MarcelD


    Einmal kopieren und bei dir einfügen!
    sollte es Probleme geben kannst du mich via. PN anschreiben.

    Hier der Code
    Code (Text):
    1. # These are examples of world-specific settings - customize your content as you see fit
    2. #
    3. # NOTES:
    4. #   All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
    5. #   Definitions of a world made here will superecede any world definition with the same name in configuration.txt
    6. #   Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
    7. #
    8. worlds:
    9.   # Worlds can be handled by templates, based on world type
    10.   # You can override the properties of the template by specifying them in this section
    11.   #    for example 'Title: "My Awesome World"'
    12.    - name: TuT
    13.      enabled: false
    14.    - name: Event
    15.      enabled: false
    16.    - name: Test
    17.      enabled: false
    18.    - name: Testworld
    19.      enabled: false
    20.   #   Use 'enabled: false' to disable a certain world.
    21.   #  enabled: false
    22.   #   Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
    23.   #  sendposition: false
    24.   #   Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
    25.   #  sendhealth: false
    26.   #  # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
    27.   #  fullrenderlocations:
    28.   #    - x: 10000
    29.   #      y: 64
    30.   #      z: 20000
    31.   #    - x: -15000
    32.   #      y: 64
    33.   #      z: -5000
    34.   #  # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
    35.   #  # For a rectangle, the area is defined by x0, z0 to x1, z1
    36.   #  # For a circle, the area is defined by a center at x,z with a radius 'r'
    37.   #  visibilitylimits:
    38.   #    - x0: -1000
    39.   #      z0: -1000
    40.   #      x1: 1000
    41.   #      z1: 1000
    42.   #    - x: -2000
    43.   #      z: -1000
    44.   #      r: 200
    45.   #  # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
    46.   #  # For a rectangle, the area is defined by x0, z0 to x1, z1
    47.   #  # For a circle, the area is defined by a center at x,z with a radius 'r'
    48.   #  hiddenlimits:
    49.   #    - x0: 100
    50.   #      z0: 0
    51.   #      x1: 200
    52.   #      z1: 0
    53.   #    - x: -2000
    54.   #      z: -1000
    55.   #      r: 200
    56.   #  # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
    57.   #  hidestyle: stone
    58.   #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
    59.   #  template: mycustomtemplate
    60.   #   Rest of comes from template - uncomment to tailor for world specifically
    61.   #  # World center - default is spawn point
    62.   #  center:
    63.   #    x: 0
    64.   #    y: 64
    65.   #    z: 0
    66.   #  # If bigworld set to true, use alternate directory layout better suited to large worlds
    67.   #  bigworld: true
    68.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
    69.   #  extrazoomout: 3
    70.   #  # Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
    71.   #  # of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Value can also be set on
    72.   #  # individual maps.
    73.   #  tileupdatedelay: 30
    74.   #  maps:
    75.   #    - class: org.dynmap.hdmap.HDMap
    76.   #      name: flat
    77.   #      title: "Flat"
    78.   #      prefix: flat
    79.   #      perspective: iso_S_90_lowres
    80.   #      shader: stdtexture
    81.   #      lighting: shadows
    82.   #      mapzoomin: 1
    83.   #    - class: org.dynmap.hdmap.HDMap
    84.   #      name: surface
    85.   #      title: "Surface"
    86.   #      prefix: t
    87.   #      perspective: iso_SE_30_hires
    88.   #      shader: stdtexture
    89.   #      lighting: shadows
    90.   #      mapzoomin: 1
    91.   #    - class: org.dynmap.hdmap.HDMap
    92.   #      name: cave
    93.   #      title: "Cave"
    94.   #      prefix: ct
    95.   #      perspective: iso_SE_60_lowres
    96.   #      shader: cave
    97.   #      lighting: default
    98.   #      mapzoomin: 3
    99.   #
    100.   # To just label world, and inherit rest from template, just provide name and title
    101.   #- name: world2
    102.   #  title: "Second World"
    103.   #
    104.   #- name: nether
    105.   #  title: "Nether"
    106.   #  center:
    107.   #    x: 0
    108.   #    y: 64
    109.   #    z: 0
    110.   #  # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
    111.   #  extrazoomout: 3
    112.   #  maps:
    113.   #    - class: org.dynmap.hdmap.HDMap
    114.   #      name: flat
    115.   #      title: "Flat"
    116.   #      prefix: flat
    117.   #      perspective: iso_S_90_lowres
    118.   #      shader: stdtexture
    119.   #      lighting: nethershadows
    120.   #      # Map background color (day or night)
    121.   #      background: "#300806"
    122.   #      mapzoomin: 1
    123.   #    - class: org.dynmap.hdmap.HDMap
    124.   #      name: nether
    125.   #      title: "Surface"
    126.   #      prefix: nt
    127.   #      perspective: iso_SE_30_hires
    128.   #      shader: stdtexture
    129.   #      lighting: nethershadows
    130.   #      # Map background color (day or night)
    131.   #      background: "#300806"
    132.   #      mapzoomin: 1
     
    #2
  3. FreezZingblaze
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    FreezZingblaze

    Registriert seit:
    8. Februar 2013
    Beiträge:
    6
    Ort:
    Aachen
    Minecraft:
    Dark__revenge
    #3
  4. MarcelD
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    MarcelD

    Registriert seit:
    3. Dezember 2011
    Beiträge:
    77
    Ort:
    Hamburg
    Minecraft:
    MarcelD2011

    hatte ja schon geschrieben ich hatte befehle schon durchgeführt angezeigt hat er sie mir trotzdem.


    versuche gleich das von Flo* :)
     
    #4
  5. MarcelD
    Offline

    MarcelD

    Registriert seit:
    3. Dezember 2011
    Beiträge:
    77
    Ort:
    Hamburg
    Minecraft:
    MarcelD2011
    Danke Flo* hat nun wunderbar geklappt :)


     
    #5