LiveMap world config datei bugg?

Dieses Thema im Forum "Server Plugins" wurde erstellt von PeopleCrafter, 25. August 2012.

Status des Themas:
Es sind keine weiteren Antworten möglich.
  1. PeopleCrafter
    Offline

    PeopleCrafter

    Registriert seit:
    1. Juli 2012
    Beiträge:
    134
    Hallo,
    ich glaube meine worlds config ist verbuggt.
    Sie zeigt folgendes an:

    # These are examples of world-specific settings - customize your content as you see fit
    #
    # NOTES:
    # All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
    # Definitions of a world made here will superecede any world definition with the same name in configuration.txt
    # Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
    #
    worlds:
    # Worlds can be handled by templates, based on world type
    # You can override the properties of the template by specifying them in this section
    # for example 'Title: "My Awesome World"'
    #- name: world
    # title: "PvPWelt"
    # Use 'enabled: false' to disable a certain world.
    # enabled: false
    # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
    # sendposition: false
    # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
    # sendhealth: false
    # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
    # fullrenderlocations:
    # - x: 10000
    # y: 64
    # z: 20000
    # - x: -15000
    # y: 64
    # z: -5000
    # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
    # visibilitylimits:
    # - x0: -1000
    # z0: -1000
    # x1: 1000
    # z1: 1000
    # - x0: -2000
    # z0: -1000
    # x1: -1000
    # z1: -500
    # # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
    # hiddenlimits:
    # - x0: 100
    # z0: 0
    # x1: 200
    # z1: 0
    # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
    # hidestyle: stone
    # # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
    # # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
    # # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
    # autogenerate-to-visibilitylimits: map-only
    # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
    # template: mycustomtemplate
    # Rest of comes from template - uncomment to tailor for world specifically
    # # World center - default is spawn point
    # center:
    # x: 0
    # y: 64
    # z: 0
    # # If bigworld set to true, use alternate directory layout better suited to large worlds
    # bigworld: true
    # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
    # extrazoomout: 3
    # maps:
    # - class: org.dynmap.hdmap.HDMap
    # name: flat
    # title: "Flat"
    # prefix: flat
    # perspective: iso_S_90_lowres
    # shader: stdtexture
    # lighting: shadows
    # mapzoomin: 1
    # - class: org.dynmap.hdmap.HDMap
    # name: surface
    # title: "Surface"
    # prefix: t
    # perspective: iso_SE_30_hires
    # shader: stdtexture
    # lighting: shadows
    # mapzoomin: 1
    # - class: org.dynmap.hdmap.HDMap
    # name: cave
    # title: "Cave"
    # prefix: ct
    # perspective: iso_SE_60_lowres
    # shader: cave
    # lighting: default
    # mapzoomin: 3
    #
    # To just label world, and inherit rest from template, just provide name and title
    #- name: world2
    # title: "Farmwelt"
    #
    #- name: nether
    # title: "Nether"
    # center:
    # x: 0
    # y: 64
    # z: 0
    # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
    # extrazoomout: 3
    # maps:
    # - class: org.dynmap.hdmap.HDMap
    # name: flat
    # title: "Flat"
    # prefix: flat
    # perspective: iso_S_90_lowres
    # shader: stdtexture
    # lighting: nethershadows
    # # Map background color (day or night)
    # background: "#300806"
    # mapzoomin: 1
    # - class: org.dynmap.hdmap.HDMap
    # name: nether
    # title: "Surface"
    # prefix: nt
    # perspective: iso_SE_30_hires
    # shader: stdtexture
    # lighting: nethershadows
    # # Map background color (day or night)
    # background: "#300806"
    # mapzoomin: 1


    müssen da nicht alle welten anngezeigt werden?
    weil ich möchte das z.b die Hungergames maps da nciht angezeigt werden.
    Wie kan ich das machen?
     
    #1
  2. PeopleCrafter
    Offline

    PeopleCrafter

    Registriert seit:
    1. Juli 2012
    Beiträge:
    134
    soll ich das einfach so in die config reinkopieren?
     
    #2
  3. Spongebob1399
    Offline

    Spongebob1399

    Registriert seit:
    4. April 2012
    Beiträge:
    1.279
    Minecraft:
    Spongebob1399
    Nur das:
    Code (Text):
    1. worlds:
    2. -   name: world
    3.     title: Unsere Welt
    4.     enabled: true
    5.     extrazoomout: 2
    6.     maps:
    7.     -   class: org.dynmap.hdmap.HDMap
    8.         name: surface
    9.         title: Surface
    10.         prefix: t
    11.         perspective: iso_SE_60_hires
    12.         shader: stdtexture
    13.         lighting: shadows
    14.         mapzoomin: 2
    15. -   name: arena
    16.     title: world
    17.     enabled: false
    18.     extrazoomout: 2
    19.     maps:
    20.     -   class: org.dynmap.hdmap.HDMap
    21.         name: surface
    22.         title: Surface
    23.         prefix: t
    24.         perspective: iso_SE_60_hires
    25.         shader: stdtexture
    26.         lighting: shadows
    27.         mapzoomin: 2
    28. -   name: world_nether
    29.     title: world
    30.     enabled: false
    31.     extrazoomout: 2
    32.     maps:
    33.     -   class: org.dynmap.hdmap.HDMap
    34.         name: surface
    35.         title: Surface
    36.         prefix: t
    37.         perspective: iso_SE_60_hires
    38.         shader: stdtexture
    39.         lighting: shadows
    40.         mapzoomin: 2
    41. -   name: world_the_end
    42.     title: world
    43.     enabled: false
    44.     extrazoomout: 2
    45.     maps:
    46.     -   class: org.dynmap.hdmap.HDMap
    47.         name: surface
    48.         title: Surface
    49.         prefix: t
    50.         perspective: iso_SE_60_hires
    51.         shader: stdtexture
    52.         lighting: shadows
    53.         mapzoomin: 2
    54. -   name: abbau3
    55.     title: world
    56.     enabled: false
    57.     extrazoomout: 2
    58.     maps:
    59.     -   class: org.dynmap.hdmap.HDMap
    60.         name: surface
    61.         title: Surface
    62.         prefix: t
    63.         perspective: iso_SE_60_hires
    64.         shader: stdtexture
    65.         lighting: shadows
    66.         mapzoomin: 2
    67. -   name: hunger
    68.     title: world
    69.     enabled: false
    70.     extrazoomout: 2
    71.     maps:
    72.     -   class: org.dynmap.hdmap.HDMap
    73.         name: surface
    74.         title: Surface
    75.         prefix: t
    76.         perspective: iso_SE_60_hires
    77.         shader: stdtexture
    78.         lighting: shadows
    79.         mapzoomin: 2


    Mfg Sponge
     
    #3
Status des Themas:
Es sind keine weiteren Antworten möglich.