Problem mit SimpleSpleef

Dieses Thema im Forum "Server Plugins" wurde erstellt von Malcolm1111 [McMycraftDE], 11. Februar 2012.

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  1. Malcolm1111 [McMycraftDE]
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    Malcolm1111 [McMycraftDE]

    Registriert seit:
    5. Februar 2012
    Beiträge:
    72
    Ja ihr habt richtig gelesen ICH habe ein problem mit Simplespleef:

    Nachdem ich in der Spleefarena gespielt habe, sollten sich die Blöcke regenerieren und die Member sollten KEIN Gewinn bekommen.

    Aber von beidem passiert das gegenteil:

    Obwohl es sich regenerieren sollte tut es das nicht und außerdem
    gewinnen die Spieler was obwohl ich keine Gewinne festgelegt habe.

    Code (Text):
    1. # Simple Spleef configuration
    2. # Note on materials: If you use numbers for IDs and data values, make sure that you use an amount! E.g.: 1:35:5 or WOOL:5 works, but not 35:5!
    3. # RED_WOOL does not work! Use WOOL:14 instead!
    4. # Also, if you use single item ids (like 42 for iron block, make sure to suround them with ' - e.g. '42'. If you forget to do this, Bukkit
    5. # will interpret the value as integer and bug SimpleSpleef...
    6. # Material ids/names can be found at [url]https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/Material.java[/url]
    7. # Version number of configuration - do not touch! It is used for automatic updates of configuration settings.
    8. version: 3
    9. language: de
    10. settings:
    11.   updateNotificationOnStart: true
    12.   updateNotificationOnLogin: true
    13.   defaultArena: default
    14.   enableSigns: true
    15.   useSignPermissions: true
    16.   signsFirstLine: '[Spleef]'
    17.   signsOnlyRightClick: false
    18.   announceGame: true
    19.   announceJoin: true
    20.   announceTeam: false
    21.   announceReady: false
    22.   announceStart: true
    23.   announceStop: true
    24.   announceDelete: true
    25.   announceCountdown: false
    26.   announceLose: true
    27.   announceWin: true
    28.   announcePrize: true
    29.   preventTeleportingDuringGames: true
    30.   keepOriginalLocationsSeconds: 3600
    31.   announceLoose: true
    32. arenas:
    33.   default:
    34.     name: Spleef Arena
    35.     type: standard
    36.     enabled: true
    37.     minimumPlayers: 2
    38.     maximumPlayers: 0
    39.     remainingPlayersWin: 1
    40.     announceOnJoin: true
    41.     spleeferStart: true
    42.     teamCommand: true
    43.     teamBlockMaterialBlue: WOOL:11
    44.     teamBlockMaterialRed: WOOL:14
    45.     teamJoiningAlsoReadies: true
    46.     useReady: true
    47.     readyAutoStart: true
    48.     readyBlockMaterial: '42'
    49.     clearInventory: true
    50.     addToInventory: false
    51.     addInventoryItems:
    52.     - 1:BOW
    53.     - 64:ARROW
    54.     entryFee: 50.0
    55.     entryFeeGoesToPlayer: none
    56.     entryFeeAmountToPlayer: 5.0
    57.     giveItemPrizes: true
    58.     prizeMoneyPerPlayer: 100.0
    59.     prizeMoneyFixed: 0.0
    60.     prizeExperiencePerPlayer: 0
    61.     prizeExperienceFixed: 0
    62.     loseOnTouchBlocks: true
    63.     loseBlocks:
    64.     - STATIONARY_WATER
    65.     - STATIONARY_LAVA
    66.     loseOnDeath: true
    67.     loseOnLogout: false
    68.     noHunger: true
    69.     noPvP: true
    70.     blockDegeneration: 0
    71.     degeneratingBlocks:
    72.     allowDigBlocks:
    73.     - DIRT
    74.     - GRASS
    75.     - ICE
    76.     disallowDigBlocks:
    77.     - STONE
    78.     instantDig: true
    79.     playersReceiveShovelAtGameStart: false
    80.     playersLoseShovelAtGameEnd: false
    81.     shovelItem: DIAMOND_SPADE
    82.     countdownFrom: 3
    83.     allowBlockPlacing: false
    84.     blockDropping: true
    85.     diggingIfArenaUndefined: floorOnly
    86.     diggingIfFloorUndefined: inArena
    87.     protectArena: true
    88.     restoreArenaAfterGame: true
    89.     restoreArenaAfterGameTimer: 0
    90.     enableBackCommand: false
    91.     arenaFloorDissolvesAfter: -1
    92.     arenaFloorDissolveTick: 5
    93.     arenaFloorRepairsAfter: -1
    94.     arenaFloorRepairTick: 10
    95.     arena:
    96.     enabled: false
    97.     a:
    98.         world: world
    99.         x: 0
    100.         y: 0
    101.         z: 0
    102.     b:
    103.         world: world
    104.         x: 0
    105.         y: 0
    106.         z: 0
    107.     floor:
    108.     enabled: false
    109.     a:
    110.         world: world
    111.         x: 0
    112.         y: 0
    113.         z: 0
    114.     b:
    115.         world: world
    116.         x: 0
    117.         y: 0
    118.         z: 0
    119.     lose:
    120.     enabled: false
    121.     a:
    122.         world: world
    123.         x: 0
    124.         y: 0
    125.         z: 0
    126.     b:
    127.         world: world
    128.         x: 0
    129.         y: 0
    130.         z: 0
    131.     loungeSpawn:
    132.     enabled: true
    133.     world: MineCube
    134.     pitch: -2.099814
    135.     yaw: -269.50327
    136.     x: 668.3289995307342
    137.     y: 71.28826918367727
    138.     z: 1103.0011825302383
    139.     gameSpawn:
    140.     enabled: true
    141.     world: MineCube
    142.     pitch: -2.099814
    143.     yaw: -269.50327
    144.     x: 668.3289994434679
    145.     y: 71.28826918367727
    146.     z: 1103.001182529478
    147.     redSpawn:
    148.     enabled: true
    149.     world: MineCube
    150.     x: 616.6344440772718
    151.     y: 71.0
    152.     z: 1091.300000011921
    153.     yaw: -40.603058
    154.     pitch: 20.400164
    155.     blueSpawn:
    156.     enabled: true
    157.     world: MineCube
    158.     x: 670.6999999880791
    159.     y: 71.0
    160.     z: 1112.699999988079
    161.     yaw: -216.25299
    162.     pitch: 20.10016
    163.     spectatorSpawn:
    164.     enabled: true
    165.     world: MineCube
    166.     pitch: 40.95017
    167.     yaw: -269.20322
    168.     x: 674.6999999880791
    169.     y: 72.0
    170.     z: 1101.7072016411673
    171.     loseSpawn:
    172.     enabled: true
    173.     world: MineCube
    174.     pitch: 40.95017
    175.     yaw: -269.20322
    176.     x: 674.6875
    177.     y: 72.0
    178.     z: 1101.6875
    179.     winnerSpawn:
    180.     enabled: true
    181.     world: MineCube
    182.     pitch: 40.95017
    183.     yaw: -269.20322
    184.     x: 674.6999999880791
    185.     y: 72.0
    186.     z: 1101.7072012658618
    187.     allowDiggingOutsideArena: false
    THX im voraus

    Edit:

    Ich habe es so hinbekommen das die Blöcke sich regenerieren aber nur teilweise.

    Wisst ihr woran das liegt?

     
    #1
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