Jobs

Dieses Thema im Forum "Server Plugins" wurde erstellt von Rechtes, 27. Januar 2013.

  1. Rechtes
    Offline

    Rechtes

    Registriert seit:
    17. Januar 2013
    Beiträge:
    28
    Minecraft:
    Bloodsbro,Rechtes
    Hey ich habe gestern Abend "Jobs" Plugin Konfiguriert.
    Soweit war alles in Ordnung, bis ich den Server gestartet habe.
    Ich dachte mir ich Versuchs 2 bis 3 mal um zu gucken,
    ob es ein wenig anders Funktioniert,
    bevor ich es hier Anfrage.
    Funktioniert aber nicht :/
    Kann mir da jemand helfen ?

    Der Fehler

    https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/46753_418125924928973_1975379465_n.png

    Der Code


    Code (Text):
    1. # Jobs configuration.
    2. #
    3. # Stores information about each job.
    4. #
    5. # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
    6.  
    7. Jobs:
    8.   # must be one word
    9.   Woodcutter:
    10.     # full name of the job (displayed when browsing a job, used when joining and leaving)
    11.     # also can be used as a prefix for the user's name if the option is enabled.
    12.     # Shown as a prefix only when the user has 1 job.
    13.     #
    14.     # NOTE: Must be 1 word
    15.     fullname: Woodcutter
    16.     # Shortened version of the name of the job. Used as a prefix when the user has more
    17.     # than 1 job
    18.     shortname: W
    19.     # The colour of the name, for a full list of supported colours, go to the message config.
    20.     ChatColour: GREEN
    21.     # Option to let you choose what kind of prefix this job adds to your name.
    22.     # options are: full, title, job, shortfull, shorttitle, shortjob and none
    23.     chat-display: full
    24.     # [OPTIONAL] - the maximum level of this class
    25.     #max-level: 10
    26.     # [OPTIONAL] - the maximum number of users on the server that can have this job at
    27.     # any one time (includes offline players).
    28.     #slots: 1
    29.     # Equation used for calculating how much experience is needed to go to the next level.
    30.     # Available parameters:
    31.     #   numjobs - the number of jobs the player has
    32.     #   joblevel - the level the player has attained in the job.
    33.     # NOTE: Please take care of the brackets when modifying this equation.
    34.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    35.     # Equation used for calculating how much income is given per action for the job level.
    36.     # Available parameters:
    37.     #   baseincome - the income for the action at level 1 (as set in the configuration).
    38.     #   joblevel - the level the player has attained in the job.
    39.     # NOTE: Please take care of the brackets when modifying this equation.
    40.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    41.      # Equation used for calculating how much experience is given per action for the job level.
    42.     # Available parameters:
    43.     #   baseexperience - the experience for the action at level 1 (as set in the configuration).
    44.     #   joblevel - the level the player has attained in the job.
    45.     # NOTE: Please take care of the brackets when modifying this equation.
    46.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    47.     ########################################################################
    48.     # Section used to configure what items the job gets paid for, how much
    49.     # they get paid and how much experience they gain.
    50.     #
    51.     # For break and place, the block name or id is used.
    52.     # You can select a sub-type by using a '-' between the id and the bit
    53.     # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    54.     # 17-2 = birch log.
    55.     #
    56.     # If no sub-type is give, the payout will be for all sub-types.
    57.     #
    58.     # To get a list of all available block types, check the
    59.     # bukkit JavaDocs for a complete list of block types
    60.     # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    61.     #
    62.     # For kill tags (Kill and custom-kill), the name is the name of the
    63.     # mob.
    64.     # Available mobs:
    65.     #   Chicken
    66.     #   Cow
    67.     #   Pig
    68.     #   Sheep
    69.     #   Wolf
    70.     #   Creeper
    71.     #   Giant
    72.     #   Skeleton
    73.     #   Spider
    74.     #   Zombie
    75.     #   PigZombie
    76.     #   Squid
    77.     #   Ghast
    78.     #   Player
    79.     #   Slime
    80.     #
    81.     # NOTE: mob names are case sensitive.
    82.     #
    83.     # For custom-kill, it is the name of the job (also case sensitive).
    84.     #
    85.     # NOTE: If a job has both the pay for killing a player and for killing a
    86.     # specific class, they will get both payments.
    87.     ########################################################################
    88.     # payment for breaking a block
    89.     Break:
    90.       # block name/id (with optional sub-type)
    91.       LOG:
    92.         # base income
    93.         income: 5.0
    94.         # base experience
    95.         experience: 5.0
    96.     # payment for placing a block
    97.     Place:
    98.       SAPLING:
    99.         income: 1.0
    100.         experience: 1.0
    101.       WOOD:
    102.         income: 2.0
    103.         experience: 2.0
    104.     # killing a mob
    105.     Kill:
    106.       # mob name
    107.       Player:
    108.         # base income
    109.         income: 7.5
    110.         # base experience
    111.         experience: 7.5
    112.     # killing a jobs class
    113.     custom-kill:
    114.       # full name of the jobs class
    115.       Woodcutter:
    116.         # base income
    117.         income: 10.0
    118.         # base experience
    119.         experience: 10.0
    120.     # permissions granted for joining class
    121.     permissions:
    122.       # example node
    123.       aaaaaatest.node:
    124.         # true to give, false to revoke
    125.         value: true
    126.         # minimum level needed to grant permission.  Use 0 for all levels
    127.         level: 0
    128.       aaaaaatest.node2:
    129.         value: true
    130.         # Permission granted when reaching level 10
    131.         level: 10
    132.   Trader:
    133.     fullname: Trader
    134.     shortname: T
    135.     ChatColour: GREEN
    136.     chat-display: full
    137.     #max-level: 100
    138.     #slots: 10
    139.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    140.     income-progression-equation: baseincome*((0.25)^(joblevel-1))
    141.     experience-progression-equation: baseexperience*((1.00)^(joblevel-1))
    142.     Break:
    143.       STONE:
    144.         income: 0.2
    145.         experience: 0.5
    146.       COAL_ORE:
    147.         income: 0.3
    148.         experience: 0.6
    149.       REDSTONE_ORE:
    150.         income: 0.3
    151.         experience: 0.6
    152.       IRON_ORE:
    153.         income: 0.8
    154.         experience: 1.0
    155.       GOLD_ORE:
    156.         income: 1.0
    157.         experience: 2.0
    158.       LAPIS_ORE:
    159.         income: 1.0
    160.         experience: 2.0
    161.       DIAMOND_ORE:
    162.         income: 2.0
    163.         experience: 4.0
    164.       OBSIDIAN:
    165.         income: 0.5
    166.         experience: 2.0
    167.       MOSSY_COBBLESTONE:
    168.         income: 0.0
    169.         experience: 0.0
    170.       DIRT:
    171.         income: 2.0
    172.         experience: 2.0
    173.       GRASS:
    174.         income: 0.0
    175.         experience: 0.0
    176.       GRAVEL:
    177.         income: 0.0
    178.         experience: 1.0
    179.       SAND:
    180.         income: 0.0
    181.         experience: 1.0
    182.       CLAY:
    183.         income: 2.0
    184.         experience: 2.0
    185.      CROPS-7:
    186.         income: 4.0
    187.         experience: 4.0
    188.       SUGAR_CANE_BLOCK:
    189.         income: 4.0
    190.         experience: 4.0
    191.   Knight:
    192.     fullname: Knight
    193.     shortname: K
    194.     ChatColour: RED
    195.     chat-display: full
    196.     #max-level: 10
    197.     #slots: 10
    198.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    199.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    200.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    201.     Kill:
    202.       Chicken:
    203.         income: 0.2
    204.         experience: 0.5
    205.       Cow:
    206.         income: 0.2
    207.         experience: 0.5
    208.       Pig:
    209.         income: 0.2
    210.         experience: 0.5
    211.       Sheep:
    212.         income: 0.2
    213.         experience: 0.5
    214.       Wolf:
    215.         income: 0.2
    216.         experience: 0.5
    217.       Creeper:
    218.         income: 0.5
    219.         experience: 1.0
    220.       Skeleton:
    221.         income: 0.5
    222.         experience: 1.0
    223.       Spider:
    224.         income: 0.5
    225.         experience: 1.0
    226.       Zombie:
    227.         income: 0.5
    228.         experience: 1.0
    229.       Player:
    230.         income: 5.0
    231.         experience: 7.5
    232.     custom-kill:
    233.       Robber:
    234.         income: 10.0
    235.         experience: 10.0
    236.       Assassin:
    237.         income: 5.0
    238.         experience: 5.0
    239.    Robber:
    240.     fullname: Robber
    241.     shortname: R
    242.     ChatColour: DARK_GREY
    243.     chat-display: full
    244.     #max-level: 10
    245.     #slots: 10
    246.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    247.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    248.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    249.     Kill:
    250.       Chicken:
    251.         income: 0.2
    252.         experience: 0.5
    253.       Cow:
    254.         income: 0.2
    255.         experience: 0.5
    256.       Pig:
    257.         income: 0.2
    258.         experience: 0.5
    259.       Sheep:
    260.         income: 0.2
    261.         experience: 0.5
    262.       Wolf:
    263.         income: 0.2
    264.         experience: 0.5
    265.       Creeper:
    266.         income: 0.5
    267.         experience: 1.0
    268.       Skeleton:
    269.         income: 0.5
    270.         experience: 1.0
    271.       Spider:
    272.         income: 0.5
    273.         experience: 1.0
    274.       Zombie:
    275.         income: 0.5
    276.         experience: 1.0
    277.       Player:
    278.         income: 5.0
    279.         experience: 7.5
    280.     custom-kill:
    281.       Knight:
    282.         income: 10.0
    283.         experience: 10.0
    284.       Assassin:
    285.         income: 5.0
    286.         experience: 5.0
    287.       Trader:
    288.         income: 5.0
    289.         experience: 5.0
    290.    Assassin:
    291.     fullname: Assassin
    292.     shortname: A
    293.     ChatColour: Black
    294.     chat-display: full
    295.     #max-level: 10
    296.     #slots: 10
    297.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    298.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    299.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    300.     Kill:
    301.       Chicken:
    302.         income: 0.2
    303.         experience: 0.5
    304.       Cow:
    305.         income: 0.2
    306.         experience: 0.5
    307.       Pig:
    308.         income: 0.2
    309.         experience: 0.5
    310.       Sheep:
    311.         income: 0.2
    312.         experience: 0.5
    313.       Wolf:
    314.         income: 0.2
    315.         experience: 0.5
    316.       Creeper:
    317.         income: 0.5
    318.         experience: 1.0
    319.       Skeleton:
    320.         income: 0.5
    321.         experience: 1.0
    322.       Spider:
    323.         income: 0.5
    324.         experience: 1.0
    325.       Zombie:
    326.         income: 0.5
    327.         experience: 1.0
    328.       Player:
    329.         income: 5.0
    330.         experience: 7.5
    331.     custom-kill:
    332.       Robber:
    333.         income: 10.0
    334.         experience: 10.0
    335.       Knight:
    336.         income: 10.0
    337.         experience: 5.0
     
    #1
  2. Kolola
    Offline

    Kolola

    Registriert seit:
    12. Juli 2012
    Beiträge:
    358
    Ort:
    Dor Ham
    Stichwort: Einrückungen !

    Ganz wichtig in YML !

    "Trader", "Knight", und "CROPS" mit einer Leertaste eins weiter rein schieben.

    zum überprüfen HIER drauf klicken, wenn links und rechts das gleiche steht ist alles ok.

    LG Kolola
     
    #2
  3. Rechtes
    Offline

    Rechtes

    Registriert seit:
    17. Januar 2013
    Beiträge:
    28
    Minecraft:
    Bloodsbro,Rechtes
    Danke :)

    Aber trotz einrücken zeigt der Tester mir Fehler an.
    Habe es jetzt versucht und jedes mal wenn ich mit einer Leertaste einrücke,
    ist etwas anderes fehlerhaft.
     
    #3
  4. Kolola
    Offline

    Kolola

    Registriert seit:
    12. Juli 2012
    Beiträge:
    358
    Ort:
    Dor Ham
    So sollte alles gehten.

    Code (Text):
    1.  
    2. # Jobs configuration.
    3. #
    4. # Stores information about each job.
    5. #
    6. # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
    7.  
    8.  
    9. Jobs:
    10.   # must be one word
    11.    Woodcutter:
    12.     # full name of the job (displayed when browsing a job, used when joining and leaving)
    13.     # also can be used as a prefix for the user's name if the option is enabled.
    14.     # Shown as a prefix only when the user has 1 job.
    15.     #
    16.     # NOTE: Must be 1 word
    17.     fullname: Woodcutter
    18.     # Shortened version of the name of the job. Used as a prefix when the user has more
    19.     # than 1 job
    20.     shortname: W
    21.     # The colour of the name, for a full list of supported colours, go to the message config.
    22.     ChatColour: GREEN
    23.     # Option to let you choose what kind of prefix this job adds to your name.
    24.     # options are: full, title, job, shortfull, shorttitle, shortjob and none
    25.     chat-display: full
    26.     # [OPTIONAL] - the maximum level of this class
    27.     #max-level: 10
    28.     # [OPTIONAL] - the maximum number of users on the server that can have this job at
    29.     # any one time (includes offline players).
    30.     #slots: 1
    31.     # Equation used for calculating how much experience is needed to go to the next level.
    32.     # Available parameters:
    33.     #   numjobs - the number of jobs the player has
    34.     #   joblevel - the level the player has attained in the job.
    35.     # NOTE: Please take care of the brackets when modifying this equation.
    36.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    37.     # Equation used for calculating how much income is given per action for the job level.
    38.     # Available parameters:
    39.     #   baseincome - the income for the action at level 1 (as set in the configuration).
    40.     #   joblevel - the level the player has attained in the job.
    41.     # NOTE: Please take care of the brackets when modifying this equation.
    42.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    43.      # Equation used for calculating how much experience is given per action for the job level.
    44.     # Available parameters:
    45.     #   baseexperience - the experience for the action at level 1 (as set in the configuration).
    46.     #   joblevel - the level the player has attained in the job.
    47.     # NOTE: Please take care of the brackets when modifying this equation.
    48.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    49.     ########################################################################
    50.     # Section used to configure what items the job gets paid for, how much
    51.     # they get paid and how much experience they gain.
    52.     #
    53.     # For break and place, the block name or id is used.
    54.     # You can select a sub-type by using a '-' between the id and the bit
    55.     # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    56.     # 17-2 = birch log.
    57.     #
    58.     # If no sub-type is give, the payout will be for all sub-types.
    59.     #
    60.     # To get a list of all available block types, check the
    61.     # bukkit JavaDocs for a complete list of block types
    62.     # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    63.     #
    64.     # For kill tags (Kill and custom-kill), the name is the name of the
    65.     # mob.
    66.     # Available mobs:
    67.     #   Chicken
    68.     #   Cow
    69.     #   Pig
    70.     #   Sheep
    71.     #   Wolf
    72.     #   Creeper
    73.     #   Giant
    74.     #   Skeleton
    75.     #   Spider
    76.     #   Zombie
    77.     #   PigZombie
    78.     #   Squid
    79.     #   Ghast
    80.     #   Player
    81.     #   Slime
    82.     #
    83.     # NOTE: mob names are case sensitive.
    84.     #
    85.     # For custom-kill, it is the name of the job (also case sensitive).
    86.     #
    87.     # NOTE: If a job has both the pay for killing a player and for killing a
    88.     # specific class, they will get both payments.
    89.     ########################################################################
    90.     # payment for breaking a block
    91.     Break:
    92.       # block name/id (with optional sub-type)
    93.       LOG:
    94.         # base income
    95.         income: 5.0
    96.         # base experience
    97.         experience: 5.0
    98.     # payment for placing a block
    99.     Place:
    100.       SAPLING:
    101.         income: 1.0
    102.         experience: 1.0
    103.       WOOD:
    104.         income: 2.0
    105.         experience: 2.0
    106.     # killing a mob
    107.     Kill:
    108.       # mob name
    109.       Player:
    110.         # base income
    111.         income: 7.5
    112.         # base experience
    113.         experience: 7.5
    114.     # killing a jobs class
    115.     custom-kill:
    116.       # full name of the jobs class
    117.       Woodcutter:
    118.         # base income
    119.         income: 10.0
    120.         # base experience
    121.         experience: 10.0
    122.     # permissions granted for joining class
    123.     permissions:
    124.       # example node
    125.       aaaaaatest.node:
    126.         # true to give, false to revoke
    127.         value: true
    128.         # minimum level needed to grant permission.  Use 0 for all levels
    129.         level: 0
    130.       aaaaaatest.node2:
    131.         value: true
    132.         # Permission granted when reaching level 10
    133.         level: 10
    134.    Trader:
    135.     fullname: Trader
    136.     shortname: T
    137.     ChatColour: GREEN
    138.     chat-display: full
    139.     #max-level: 100
    140.     #slots: 10
    141.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    142.     income-progression-equation: baseincome*((0.25)^(joblevel-1))
    143.     experience-progression-equation: baseexperience*((1.00)^(joblevel-1))
    144.     Break:
    145.       STONE:
    146.         income: 0.2
    147.         experience: 0.5
    148.       COAL_ORE:
    149.         income: 0.3
    150.         experience: 0.6
    151.       REDSTONE_ORE:
    152.         income: 0.3
    153.         experience: 0.6
    154.       IRON_ORE:
    155.         income: 0.8
    156.         experience: 1.0
    157.       GOLD_ORE:
    158.         income: 1.0
    159.         experience: 2.0
    160.       LAPIS_ORE:
    161.         income: 1.0
    162.         experience: 2.0
    163.       DIAMOND_ORE:
    164.         income: 2.0
    165.         experience: 4.0
    166.       OBSIDIAN:
    167.         income: 0.5
    168.         experience: 2.0
    169.       MOSSY_COBBLESTONE:
    170.         income: 0.0
    171.         experience: 0.0
    172.       DIRT:
    173.         income: 2.0
    174.         experience: 2.0
    175.       GRASS:
    176.         income: 0.0
    177.         experience: 0.0
    178.       GRAVEL:
    179.         income: 0.0
    180.         experience: 1.0
    181.       SAND:
    182.         income: 0.0
    183.         experience: 1.0
    184.       CLAY:
    185.         income: 2.0
    186.         experience: 2.0
    187.       CROPS-7:
    188.         income: 4.0
    189.         experience: 4.0
    190.       SUGAR_CANE_BLOCK:
    191.         income: 4.0
    192.         experience: 4.0
    193.    Knight:
    194.     fullname: Knight
    195.     shortname: K
    196.     ChatColour: RED
    197.     chat-display: full
    198.     #max-level: 10
    199.     #slots: 10
    200.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    201.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    202.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    203.     Kill:
    204.       Chicken:
    205.         income: 0.2
    206.         experience: 0.5
    207.       Cow:
    208.         income: 0.2
    209.         experience: 0.5
    210.       Pig:
    211.         income: 0.2
    212.         experience: 0.5
    213.       Sheep:
    214.         income: 0.2
    215.         experience: 0.5
    216.       Wolf:
    217.         income: 0.2
    218.         experience: 0.5
    219.       Creeper:
    220.         income: 0.5
    221.         experience: 1.0
    222.       Skeleton:
    223.         income: 0.5
    224.         experience: 1.0
    225.       Spider:
    226.         income: 0.5
    227.         experience: 1.0
    228.       Zombie:
    229.         income: 0.5
    230.         experience: 1.0
    231.       Player:
    232.         income: 5.0
    233.         experience: 7.5
    234.     custom-kill:
    235.       Robber:
    236.         income: 10.0
    237.         experience: 10.0
    238.       Assassin:
    239.         income: 5.0
    240.         experience: 5.0
    241.    Robber:
    242.     fullname: Robber
    243.     shortname: R
    244.     ChatColour: DARK_GREY
    245.     chat-display: full
    246.     #max-level: 10
    247.     #slots: 10
    248.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    249.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    250.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    251.     Kill:
    252.       Chicken:
    253.         income: 0.2
    254.         experience: 0.5
    255.       Cow:
    256.         income: 0.2
    257.         experience: 0.5
    258.       Pig:
    259.         income: 0.2
    260.         experience: 0.5
    261.       Sheep:
    262.         income: 0.2
    263.         experience: 0.5
    264.       Wolf:
    265.         income: 0.2
    266.         experience: 0.5
    267.       Creeper:
    268.         income: 0.5
    269.         experience: 1.0
    270.       Skeleton:
    271.         income: 0.5
    272.         experience: 1.0
    273.       Spider:
    274.         income: 0.5
    275.         experience: 1.0
    276.       Zombie:
    277.         income: 0.5
    278.         experience: 1.0
    279.       Player:
    280.         income: 5.0
    281.         experience: 7.5
    282.     custom-kill:
    283.       Knight:
    284.         income: 10.0
    285.         experience: 10.0
    286.       Assassin:
    287.         income: 5.0
    288.         experience: 5.0
    289.       Trader:
    290.         income: 5.0
    291.         experience: 5.0
    292.    Assassin:
    293.     fullname: Assassin
    294.     shortname: A
    295.     ChatColour: Black
    296.     chat-display: full
    297.     #max-level: 10
    298.     #slots: 10
    299.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    300.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    301.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    302.     Kill:
    303.       Chicken:
    304.         income: 0.2
    305.         experience: 0.5
    306.       Cow:
    307.         income: 0.2
    308.         experience: 0.5
    309.       Pig:
    310.         income: 0.2
    311.         experience: 0.5
    312.       Sheep:
    313.         income: 0.2
    314.         experience: 0.5
    315.       Wolf:
    316.         income: 0.2
    317.         experience: 0.5
    318.       Creeper:
    319.         income: 0.5
    320.         experience: 1.0
    321.       Skeleton:
    322.         income: 0.5
    323.         experience: 1.0
    324.       Spider:
    325.         income: 0.5
    326.         experience: 1.0
    327.       Zombie:
    328.         income: 0.5
    329.         experience: 1.0
    330.       Player:
    331.         income: 5.0
    332.         experience: 7.5
    333.     custom-kill:
    334.       Robber:
    335.         income: 10.0
    336.         experience: 10.0
    337.       Knight:
    338.         income: 10.0
    339.         experience: 5.0
    340.  
    LG Kolola
     
    #4
    1 Person gefällt das.
  5. Rechtes
    Offline

    Rechtes

    Registriert seit:
    17. Januar 2013
    Beiträge:
    28
    Minecraft:
    Bloodsbro,Rechtes
    Danke funktioniert Super ! :)
     
    #5
  6. Kolola
    Offline

    Kolola

    Registriert seit:
    12. Juli 2012
    Beiträge:
    358
    Ort:
    Dor Ham
    Keine Ursache. Danke für den Dia ;)
     
    #6
  7. Rechtes
    Offline

    Rechtes

    Registriert seit:
    17. Januar 2013
    Beiträge:
    28
    Minecraft:
    Bloodsbro,Rechtes
    Kein Ding :D
     
    #7