1. Es freut uns dass du in unser Minecraft Forum gefunden hast. Hier kannst du mit über 130.000 Minecraft Fans über Minecraft diskutieren, Fragen stellen und anderen helfen. In diesem Minecraft Forum kannst du auch nach Teammitgliedern, Administratoren, Moderatoren , Supporter oder Sponsoren suchen. Gerne kannst du im Offtopic Bereich unseres Minecraft Forums auch über nicht Minecraft spezifische Themen reden. Wir hoffen dir gefällt es in unserem Minecraft Forum!

Jobs

Dieses Thema im Forum "Server Plugins" wurde erstellt von Rechtes, 27. Januar 2013.


  1. Rechtes
    Offline

    Rechtes

    Registriert seit:
    17. Januar 2013
    Beiträge:
    28
    Minecraft:
    Bloodsbro,Rechtes
    Hey ich habe gestern Abend "Jobs" Plugin Konfiguriert.
    Soweit war alles in Ordnung, bis ich den Server gestartet habe.
    Ich dachte mir ich Versuchs 2 bis 3 mal um zu gucken,
    ob es ein wenig anders Funktioniert,
    bevor ich es hier Anfrage.
    Funktioniert aber nicht :/
    Kann mir da jemand helfen ?

    Der Fehler

    https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/46753_418125924928973_1975379465_n.png

    Der Code


    Code (Text):
    1. # Jobs configuration.
    2. #
    3. # Stores information about each job.
    4. #
    5. # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
    6.  
    7. Jobs:
    8.   # must be one word
    9.   Woodcutter:
    10.     # full name of the job (displayed when browsing a job, used when joining and leaving)
    11.     # also can be used as a prefix for the user's name if the option is enabled.
    12.     # Shown as a prefix only when the user has 1 job.
    13.     #
    14.     # NOTE: Must be 1 word
    15.     fullname: Woodcutter
    16.     # Shortened version of the name of the job. Used as a prefix when the user has more
    17.     # than 1 job
    18.     shortname: W
    19.     # The colour of the name, for a full list of supported colours, go to the message config.
    20.     ChatColour: GREEN
    21.     # Option to let you choose what kind of prefix this job adds to your name.
    22.     # options are: full, title, job, shortfull, shorttitle, shortjob and none
    23.     chat-display: full
    24.     # [OPTIONAL] - the maximum level of this class
    25.     #max-level: 10
    26.     # [OPTIONAL] - the maximum number of users on the server that can have this job at
    27.     # any one time (includes offline players).
    28.     #slots: 1
    29.     # Equation used for calculating how much experience is needed to go to the next level.
    30.     # Available parameters:
    31.     #   numjobs - the number of jobs the player has
    32.     #   joblevel - the level the player has attained in the job.
    33.     # NOTE: Please take care of the brackets when modifying this equation.
    34.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    35.     # Equation used for calculating how much income is given per action for the job level.
    36.     # Available parameters:
    37.     #   baseincome - the income for the action at level 1 (as set in the configuration).
    38.     #   joblevel - the level the player has attained in the job.
    39.     # NOTE: Please take care of the brackets when modifying this equation.
    40.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    41.      # Equation used for calculating how much experience is given per action for the job level.
    42.     # Available parameters:
    43.     #   baseexperience - the experience for the action at level 1 (as set in the configuration).
    44.     #   joblevel - the level the player has attained in the job.
    45.     # NOTE: Please take care of the brackets when modifying this equation.
    46.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    47.     ########################################################################
    48.     # Section used to configure what items the job gets paid for, how much
    49.     # they get paid and how much experience they gain.
    50.     #
    51.     # For break and place, the block name or id is used.
    52.     # You can select a sub-type by using a '-' between the id and the bit
    53.     # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    54.     # 17-2 = birch log.
    55.     #
    56.     # If no sub-type is give, the payout will be for all sub-types.
    57.     #
    58.     # To get a list of all available block types, check the
    59.     # bukkit JavaDocs for a complete list of block types
    60.     # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    61.     #
    62.     # For kill tags (Kill and custom-kill), the name is the name of the
    63.     # mob.
    64.     # Available mobs:
    65.     #   Chicken
    66.     #   Cow
    67.     #   Pig
    68.     #   Sheep
    69.     #   Wolf
    70.     #   Creeper
    71.     #   Giant
    72.     #   Skeleton
    73.     #   Spider
    74.     #   Zombie
    75.     #   PigZombie
    76.     #   Squid
    77.     #   Ghast
    78.     #   Player
    79.     #   Slime
    80.     #
    81.     # NOTE: mob names are case sensitive.
    82.     #
    83.     # For custom-kill, it is the name of the job (also case sensitive).
    84.     #
    85.     # NOTE: If a job has both the pay for killing a player and for killing a
    86.     # specific class, they will get both payments.
    87.     ########################################################################
    88.     # payment for breaking a block
    89.     Break:
    90.       # block name/id (with optional sub-type)
    91.       LOG:
    92.         # base income
    93.         income: 5.0
    94.         # base experience
    95.         experience: 5.0
    96.     # payment for placing a block
    97.     Place:
    98.       SAPLING:
    99.         income: 1.0
    100.         experience: 1.0
    101.       WOOD:
    102.         income: 2.0
    103.         experience: 2.0
    104.     # killing a mob
    105.     Kill:
    106.       # mob name
    107.       Player:
    108.         # base income
    109.         income: 7.5
    110.         # base experience
    111.         experience: 7.5
    112.     # killing a jobs class
    113.     custom-kill:
    114.       # full name of the jobs class
    115.       Woodcutter:
    116.         # base income
    117.         income: 10.0
    118.         # base experience
    119.         experience: 10.0
    120.     # permissions granted for joining class
    121.     permissions:
    122.       # example node
    123.       aaaaaatest.node:
    124.         # true to give, false to revoke
    125.         value: true
    126.         # minimum level needed to grant permission.  Use 0 for all levels
    127.         level: 0
    128.       aaaaaatest.node2:
    129.         value: true
    130.         # Permission granted when reaching level 10
    131.         level: 10
    132.   Trader:
    133.     fullname: Trader
    134.     shortname: T
    135.     ChatColour: GREEN
    136.     chat-display: full
    137.     #max-level: 100
    138.     #slots: 10
    139.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    140.     income-progression-equation: baseincome*((0.25)^(joblevel-1))
    141.     experience-progression-equation: baseexperience*((1.00)^(joblevel-1))
    142.     Break:
    143.       STONE:
    144.         income: 0.2
    145.         experience: 0.5
    146.       COAL_ORE:
    147.         income: 0.3
    148.         experience: 0.6
    149.       REDSTONE_ORE:
    150.         income: 0.3
    151.         experience: 0.6
    152.       IRON_ORE:
    153.         income: 0.8
    154.         experience: 1.0
    155.       GOLD_ORE:
    156.         income: 1.0
    157.         experience: 2.0
    158.       LAPIS_ORE:
    159.         income: 1.0
    160.         experience: 2.0
    161.       DIAMOND_ORE:
    162.         income: 2.0
    163.         experience: 4.0
    164.       OBSIDIAN:
    165.         income: 0.5
    166.         experience: 2.0
    167.       MOSSY_COBBLESTONE:
    168.         income: 0.0
    169.         experience: 0.0
    170.       DIRT:
    171.         income: 2.0
    172.         experience: 2.0
    173.       GRASS:
    174.         income: 0.0
    175.         experience: 0.0
    176.       GRAVEL:
    177.         income: 0.0
    178.         experience: 1.0
    179.       SAND:
    180.         income: 0.0
    181.         experience: 1.0
    182.       CLAY:
    183.         income: 2.0
    184.         experience: 2.0
    185.      CROPS-7:
    186.         income: 4.0
    187.         experience: 4.0
    188.       SUGAR_CANE_BLOCK:
    189.         income: 4.0
    190.         experience: 4.0
    191.   Knight:
    192.     fullname: Knight
    193.     shortname: K
    194.     ChatColour: RED
    195.     chat-display: full
    196.     #max-level: 10
    197.     #slots: 10
    198.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    199.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    200.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    201.     Kill:
    202.       Chicken:
    203.         income: 0.2
    204.         experience: 0.5
    205.       Cow:
    206.         income: 0.2
    207.         experience: 0.5
    208.       Pig:
    209.         income: 0.2
    210.         experience: 0.5
    211.       Sheep:
    212.         income: 0.2
    213.         experience: 0.5
    214.       Wolf:
    215.         income: 0.2
    216.         experience: 0.5
    217.       Creeper:
    218.         income: 0.5
    219.         experience: 1.0
    220.       Skeleton:
    221.         income: 0.5
    222.         experience: 1.0
    223.       Spider:
    224.         income: 0.5
    225.         experience: 1.0
    226.       Zombie:
    227.         income: 0.5
    228.         experience: 1.0
    229.       Player:
    230.         income: 5.0
    231.         experience: 7.5
    232.     custom-kill:
    233.       Robber:
    234.         income: 10.0
    235.         experience: 10.0
    236.       Assassin:
    237.         income: 5.0
    238.         experience: 5.0
    239.    Robber:
    240.     fullname: Robber
    241.     shortname: R
    242.     ChatColour: DARK_GREY
    243.     chat-display: full
    244.     #max-level: 10
    245.     #slots: 10
    246.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    247.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    248.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    249.     Kill:
    250.       Chicken:
    251.         income: 0.2
    252.         experience: 0.5
    253.       Cow:
    254.         income: 0.2
    255.         experience: 0.5
    256.       Pig:
    257.         income: 0.2
    258.         experience: 0.5
    259.       Sheep:
    260.         income: 0.2
    261.         experience: 0.5
    262.       Wolf:
    263.         income: 0.2
    264.         experience: 0.5
    265.       Creeper:
    266.         income: 0.5
    267.         experience: 1.0
    268.       Skeleton:
    269.         income: 0.5
    270.         experience: 1.0
    271.       Spider:
    272.         income: 0.5
    273.         experience: 1.0
    274.       Zombie:
    275.         income: 0.5
    276.         experience: 1.0
    277.       Player:
    278.         income: 5.0
    279.         experience: 7.5
    280.     custom-kill:
    281.       Knight:
    282.         income: 10.0
    283.         experience: 10.0
    284.       Assassin:
    285.         income: 5.0
    286.         experience: 5.0
    287.       Trader:
    288.         income: 5.0
    289.         experience: 5.0
    290.    Assassin:
    291.     fullname: Assassin
    292.     shortname: A
    293.     ChatColour: Black
    294.     chat-display: full
    295.     #max-level: 10
    296.     #slots: 10
    297.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    298.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    299.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    300.     Kill:
    301.       Chicken:
    302.         income: 0.2
    303.         experience: 0.5
    304.       Cow:
    305.         income: 0.2
    306.         experience: 0.5
    307.       Pig:
    308.         income: 0.2
    309.         experience: 0.5
    310.       Sheep:
    311.         income: 0.2
    312.         experience: 0.5
    313.       Wolf:
    314.         income: 0.2
    315.         experience: 0.5
    316.       Creeper:
    317.         income: 0.5
    318.         experience: 1.0
    319.       Skeleton:
    320.         income: 0.5
    321.         experience: 1.0
    322.       Spider:
    323.         income: 0.5
    324.         experience: 1.0
    325.       Zombie:
    326.         income: 0.5
    327.         experience: 1.0
    328.       Player:
    329.         income: 5.0
    330.         experience: 7.5
    331.     custom-kill:
    332.       Robber:
    333.         income: 10.0
    334.         experience: 10.0
    335.       Knight:
    336.         income: 10.0
    337.         experience: 5.0
     
  2. Kolola
    Offline

    Kolola

    Registriert seit:
    12. Juli 2012
    Beiträge:
    352
    Stichwort: Einrückungen !

    Ganz wichtig in YML !

    "Trader", "Knight", und "CROPS" mit einer Leertaste eins weiter rein schieben.

    zum überprüfen HIER drauf klicken, wenn links und rechts das gleiche steht ist alles ok.

    LG Kolola
     
  3. Rechtes
    Offline

    Rechtes

    Registriert seit:
    17. Januar 2013
    Beiträge:
    28
    Minecraft:
    Bloodsbro,Rechtes
    Danke :)

    Aber trotz einrücken zeigt der Tester mir Fehler an.
    Habe es jetzt versucht und jedes mal wenn ich mit einer Leertaste einrücke,
    ist etwas anderes fehlerhaft.
     
  4. Kolola
    Offline

    Kolola

    Registriert seit:
    12. Juli 2012
    Beiträge:
    352
    So sollte alles gehten.

    Code (Text):
    1.  
    2. # Jobs configuration.
    3. #
    4. # Stores information about each job.
    5. #
    6. # For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.
    7.  
    8.  
    9. Jobs:
    10.   # must be one word
    11.    Woodcutter:
    12.     # full name of the job (displayed when browsing a job, used when joining and leaving)
    13.     # also can be used as a prefix for the user's name if the option is enabled.
    14.     # Shown as a prefix only when the user has 1 job.
    15.     #
    16.     # NOTE: Must be 1 word
    17.     fullname: Woodcutter
    18.     # Shortened version of the name of the job. Used as a prefix when the user has more
    19.     # than 1 job
    20.     shortname: W
    21.     # The colour of the name, for a full list of supported colours, go to the message config.
    22.     ChatColour: GREEN
    23.     # Option to let you choose what kind of prefix this job adds to your name.
    24.     # options are: full, title, job, shortfull, shorttitle, shortjob and none
    25.     chat-display: full
    26.     # [OPTIONAL] - the maximum level of this class
    27.     #max-level: 10
    28.     # [OPTIONAL] - the maximum number of users on the server that can have this job at
    29.     # any one time (includes offline players).
    30.     #slots: 1
    31.     # Equation used for calculating how much experience is needed to go to the next level.
    32.     # Available parameters:
    33.     #   numjobs - the number of jobs the player has
    34.     #   joblevel - the level the player has attained in the job.
    35.     # NOTE: Please take care of the brackets when modifying this equation.
    36.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    37.     # Equation used for calculating how much income is given per action for the job level.
    38.     # Available parameters:
    39.     #   baseincome - the income for the action at level 1 (as set in the configuration).
    40.     #   joblevel - the level the player has attained in the job.
    41.     # NOTE: Please take care of the brackets when modifying this equation.
    42.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    43.      # Equation used for calculating how much experience is given per action for the job level.
    44.     # Available parameters:
    45.     #   baseexperience - the experience for the action at level 1 (as set in the configuration).
    46.     #   joblevel - the level the player has attained in the job.
    47.     # NOTE: Please take care of the brackets when modifying this equation.
    48.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    49.     ########################################################################
    50.     # Section used to configure what items the job gets paid for, how much
    51.     # they get paid and how much experience they gain.
    52.     #
    53.     # For break and place, the block name or id is used.
    54.     # You can select a sub-type by using a '-' between the id and the bit
    55.     # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    56.     # 17-2 = birch log.
    57.     #
    58.     # If no sub-type is give, the payout will be for all sub-types.
    59.     #
    60.     # To get a list of all available block types, check the
    61.     # bukkit JavaDocs for a complete list of block types
    62.     # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    63.     #
    64.     # For kill tags (Kill and custom-kill), the name is the name of the
    65.     # mob.
    66.     # Available mobs:
    67.     #   Chicken
    68.     #   Cow
    69.     #   Pig
    70.     #   Sheep
    71.     #   Wolf
    72.     #   Creeper
    73.     #   Giant
    74.     #   Skeleton
    75.     #   Spider
    76.     #   Zombie
    77.     #   PigZombie
    78.     #   Squid
    79.     #   Ghast
    80.     #   Player
    81.     #   Slime
    82.     #
    83.     # NOTE: mob names are case sensitive.
    84.     #
    85.     # For custom-kill, it is the name of the job (also case sensitive).
    86.     #
    87.     # NOTE: If a job has both the pay for killing a player and for killing a
    88.     # specific class, they will get both payments.
    89.     ########################################################################
    90.     # payment for breaking a block
    91.     Break:
    92.       # block name/id (with optional sub-type)
    93.       LOG:
    94.         # base income
    95.         income: 5.0
    96.         # base experience
    97.         experience: 5.0
    98.     # payment for placing a block
    99.     Place:
    100.       SAPLING:
    101.         income: 1.0
    102.         experience: 1.0
    103.       WOOD:
    104.         income: 2.0
    105.         experience: 2.0
    106.     # killing a mob
    107.     Kill:
    108.       # mob name
    109.       Player:
    110.         # base income
    111.         income: 7.5
    112.         # base experience
    113.         experience: 7.5
    114.     # killing a jobs class
    115.     custom-kill:
    116.       # full name of the jobs class
    117.       Woodcutter:
    118.         # base income
    119.         income: 10.0
    120.         # base experience
    121.         experience: 10.0
    122.     # permissions granted for joining class
    123.     permissions:
    124.       # example node
    125.       aaaaaatest.node:
    126.         # true to give, false to revoke
    127.         value: true
    128.         # minimum level needed to grant permission.  Use 0 for all levels
    129.         level: 0
    130.       aaaaaatest.node2:
    131.         value: true
    132.         # Permission granted when reaching level 10
    133.         level: 10
    134.    Trader:
    135.     fullname: Trader
    136.     shortname: T
    137.     ChatColour: GREEN
    138.     chat-display: full
    139.     #max-level: 100
    140.     #slots: 10
    141.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    142.     income-progression-equation: baseincome*((0.25)^(joblevel-1))
    143.     experience-progression-equation: baseexperience*((1.00)^(joblevel-1))
    144.     Break:
    145.       STONE:
    146.         income: 0.2
    147.         experience: 0.5
    148.       COAL_ORE:
    149.         income: 0.3
    150.         experience: 0.6
    151.       REDSTONE_ORE:
    152.         income: 0.3
    153.         experience: 0.6
    154.       IRON_ORE:
    155.         income: 0.8
    156.         experience: 1.0
    157.       GOLD_ORE:
    158.         income: 1.0
    159.         experience: 2.0
    160.       LAPIS_ORE:
    161.         income: 1.0
    162.         experience: 2.0
    163.       DIAMOND_ORE:
    164.         income: 2.0
    165.         experience: 4.0
    166.       OBSIDIAN:
    167.         income: 0.5
    168.         experience: 2.0
    169.       MOSSY_COBBLESTONE:
    170.         income: 0.0
    171.         experience: 0.0
    172.       DIRT:
    173.         income: 2.0
    174.         experience: 2.0
    175.       GRASS:
    176.         income: 0.0
    177.         experience: 0.0
    178.       GRAVEL:
    179.         income: 0.0
    180.         experience: 1.0
    181.       SAND:
    182.         income: 0.0
    183.         experience: 1.0
    184.       CLAY:
    185.         income: 2.0
    186.         experience: 2.0
    187.       CROPS-7:
    188.         income: 4.0
    189.         experience: 4.0
    190.       SUGAR_CANE_BLOCK:
    191.         income: 4.0
    192.         experience: 4.0
    193.    Knight:
    194.     fullname: Knight
    195.     shortname: K
    196.     ChatColour: RED
    197.     chat-display: full
    198.     #max-level: 10
    199.     #slots: 10
    200.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    201.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    202.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    203.     Kill:
    204.       Chicken:
    205.         income: 0.2
    206.         experience: 0.5
    207.       Cow:
    208.         income: 0.2
    209.         experience: 0.5
    210.       Pig:
    211.         income: 0.2
    212.         experience: 0.5
    213.       Sheep:
    214.         income: 0.2
    215.         experience: 0.5
    216.       Wolf:
    217.         income: 0.2
    218.         experience: 0.5
    219.       Creeper:
    220.         income: 0.5
    221.         experience: 1.0
    222.       Skeleton:
    223.         income: 0.5
    224.         experience: 1.0
    225.       Spider:
    226.         income: 0.5
    227.         experience: 1.0
    228.       Zombie:
    229.         income: 0.5
    230.         experience: 1.0
    231.       Player:
    232.         income: 5.0
    233.         experience: 7.5
    234.     custom-kill:
    235.       Robber:
    236.         income: 10.0
    237.         experience: 10.0
    238.       Assassin:
    239.         income: 5.0
    240.         experience: 5.0
    241.    Robber:
    242.     fullname: Robber
    243.     shortname: R
    244.     ChatColour: DARK_GREY
    245.     chat-display: full
    246.     #max-level: 10
    247.     #slots: 10
    248.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    249.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    250.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    251.     Kill:
    252.       Chicken:
    253.         income: 0.2
    254.         experience: 0.5
    255.       Cow:
    256.         income: 0.2
    257.         experience: 0.5
    258.       Pig:
    259.         income: 0.2
    260.         experience: 0.5
    261.       Sheep:
    262.         income: 0.2
    263.         experience: 0.5
    264.       Wolf:
    265.         income: 0.2
    266.         experience: 0.5
    267.       Creeper:
    268.         income: 0.5
    269.         experience: 1.0
    270.       Skeleton:
    271.         income: 0.5
    272.         experience: 1.0
    273.       Spider:
    274.         income: 0.5
    275.         experience: 1.0
    276.       Zombie:
    277.         income: 0.5
    278.         experience: 1.0
    279.       Player:
    280.         income: 5.0
    281.         experience: 7.5
    282.     custom-kill:
    283.       Knight:
    284.         income: 10.0
    285.         experience: 10.0
    286.       Assassin:
    287.         income: 5.0
    288.         experience: 5.0
    289.       Trader:
    290.         income: 5.0
    291.         experience: 5.0
    292.    Assassin:
    293.     fullname: Assassin
    294.     shortname: A
    295.     ChatColour: Black
    296.     chat-display: full
    297.     #max-level: 10
    298.     #slots: 10
    299.     leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    300.     income-progression-equation: baseincome*((1.05)^(joblevel-1))
    301.     experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    302.     Kill:
    303.       Chicken:
    304.         income: 0.2
    305.         experience: 0.5
    306.       Cow:
    307.         income: 0.2
    308.         experience: 0.5
    309.       Pig:
    310.         income: 0.2
    311.         experience: 0.5
    312.       Sheep:
    313.         income: 0.2
    314.         experience: 0.5
    315.       Wolf:
    316.         income: 0.2
    317.         experience: 0.5
    318.       Creeper:
    319.         income: 0.5
    320.         experience: 1.0
    321.       Skeleton:
    322.         income: 0.5
    323.         experience: 1.0
    324.       Spider:
    325.         income: 0.5
    326.         experience: 1.0
    327.       Zombie:
    328.         income: 0.5
    329.         experience: 1.0
    330.       Player:
    331.         income: 5.0
    332.         experience: 7.5
    333.     custom-kill:
    334.       Robber:
    335.         income: 10.0
    336.         experience: 10.0
    337.       Knight:
    338.         income: 10.0
    339.         experience: 5.0
    340.  
    LG Kolola
     
    • Gefällt mir Gefällt mir x 1
  5. Rechtes
    Offline

    Rechtes

    Registriert seit:
    17. Januar 2013
    Beiträge:
    28
    Minecraft:
    Bloodsbro,Rechtes
    Danke funktioniert Super ! :)
     
  6. Kolola
    Offline

    Kolola

    Registriert seit:
    12. Juli 2012
    Beiträge:
    352
    Keine Ursache. Danke für den Dia ;)
     
  7. Rechtes
    Offline

    Rechtes

    Registriert seit:
    17. Januar 2013
    Beiträge:
    28
    Minecraft:
    Bloodsbro,Rechtes
    Kein Ding :D