Hiii,
ich habe gerade einen schönen animierten Scoreboard programmieret aber weiß jezt nicht wie ich ihn updaten soll :c könnt ihr mir irgendwie helfen?
ich habe gerade einen schönen animierten Scoreboard programmieret aber weiß jezt nicht wie ich ihn updaten soll :c könnt ihr mir irgendwie helfen?
Code:
package de.ggplay.stuff;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.Listener;
import org.bukkit.scoreboard.DisplaySlot;
import org.bukkit.scoreboard.Objective;
import org.bukkit.scoreboard.Scoreboard;
import de.ggplay.main.Main;
import de.sxrgenlxser.coinsapi.API.CoinsAPI;
public class ScoreboardManager implements Listener{
private static Integer animationCount;
private String[] animation = new String[] {
"»_","»§bG§f_","»§bGG§f_","»§bGGP§f_","»§bGGPL§f_","»§bGGPLA§f_","»§bGGPLAY§f_","»§bGGPLAYC§f_","»§bGGPLAYCR§f_","»§bGGPLAYCRA§f_","»§bGGPLAYCRAF§f_","»§bGGPLAYCRAFT§f_","»§bGGPLAYCRAFT§f.§f_","»§bGGPLAYCRAFT§f.§bN§f_","»§bGGPLAYCRAFT§f.§bNE§f_","»§bGGPLAYCRAFT§f.§bNET§f_","»§bGGPLAYCRAFT§f.§bNET","»§bGGPLAYCRAFT§f.§bNET","»§bGGPLAYCRAFT§f.§bNET","»§bGGPLAYCRAFT§f.§bNET","»§bGGPLAYCRAFT§f.§bNET","»§bGGPLAYCRAFT§f.§bNET","»§bGGPLAYCRAFT§f.§bNET","»§bGGPLAYCRAFT§f.§bNET"
};
public void setScoreboard(final Player player) {
CoinsAPI coinsAPI = new CoinsAPI();
final Scoreboard scoreboard = Bukkit.getScoreboardManager().getNewScoreboard();
final Objective objective = scoreboard.registerNewObjective("nnn", "mmm");
objective.setDisplaySlot(DisplaySlot.SIDEBAR);
objective.setDisplayName(animation[animationCount]);
objective.getScore("§7 ").setScore(13);
objective.getScore("§bDein Name:").setScore(12);
objective.getScore(player.getDisplayName()).setScore(11);
objective.getScore("§8 ").setScore(10);
objective.getScore("§bDein Rang:").setScore(9);
if (player.hasPermission("prefix.16")) {
objective.getScore("§4Owner").setScore(8);
} else if (player.hasPermission("prefix.15")) {
objective.getScore("§4CoOwner").setScore(8);
} else if (player.hasPermission("prefix.14")) {
objective.getScore("§4Admin").setScore(8);
} else if (player.hasPermission("prefix.13")) {
objective.getScore("§bDeveloper").setScore(8);
} else if (player.hasPermission("prefix.12")) {
objective.getScore("§3Jr§bDeveloper").setScore(8);
} else if (player.hasPermission("prefix.11")) {
objective.getScore("§cSrModerator").setScore(8);
} else if (player.hasPermission("prefix.10")) {
objective.getScore("§cModerator").setScore(8);
} else if (player.hasPermission("prefix.9")) {
objective.getScore("§2Builder").setScore(8);
} else if (player.hasPermission("prefix.8")) {
objective.getScore("§aJr§2Builder").setScore(8);
} else if (player.hasPermission("prefix.7")) {
objective.getScore("§9Supporter").setScore(8);
} else if (player.hasPermission("prefix.6")) {
objective.getScore("§3Jr§9Supporter").setScore(8);
} else if (player.hasPermission("prefix.5")) {
objective.getScore("§5YouTuber").setScore(8);
} else if (player.hasPermission("prefix.4")) {
objective.getScore("§dJrYouTuber").setScore(8);
} else if (player.hasPermission("prefix.3")) {
objective.getScore("§3Diamond").setScore(8);
} else if (player.hasPermission("prefix.2")) {
objective.getScore("§dDeluxe").setScore(8);
} else if (player.hasPermission("prefix.1")) {
objective.getScore("§6Premium").setScore(8);
} else {
objective.getScore("§7Spieler").setScore(8);
}
objective.getScore("§b ").setScore(7);
objective.getScore("§bDeine GCoins:").setScore(6);
objective.getScore("§6" + coinsAPI.getCoins(player)).setScore(5);
objective.getScore("§4 ").setScore(4);
objective.getScore("§bSpieler Online:").setScore(3);
objective.getScore("§a" + Bukkit.getOnlinePlayers().size()).setScore(2);
objective.getScore("§1 ").setScore(1);
player.setScoreboard(scoreboard);
}
public void startAnimation() {
animationCount = 0;
Bukkit.getScheduler().runTaskTimer(Main.getPlugin(Main.class), new Runnable() {
@Override
public void run() {
Bukkit.getOnlinePlayers().forEach(current -> {
if (current.getScoreboard() == null)
setScoreboard(current);
current.getScoreboard().getObjective(DisplaySlot.SIDEBAR).setDisplayName(animation[animationCount]);
});
animationCount++;
if (animationCount == animation.length)
animationCount = 0;
}
}, 0, 10);
}
}