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"Bedwars Reloaded" Plugin ergänzen

mc.blackedition

Minecrafter
Registriert
29 Mai 2016
Beiträge
17
Diamanten
0
Heyyy

Ich nutze seit kurzem das plugin bedwars reloaded allerding fehlt mir eine funktion das man etwas geld für abgebaute betten kills und siege bekommt.. Hat jemand eine idee wie man dies ergänzen kann...? Eventuell ja auch mit einem anderen Plugin. Für Kills gibt es soetwas ja aber aich für abbauen von blöcken ect.?

Schonmal danke im vorraus[emoji5]
Mfg
 

sbinder93

Minecrafter
Registriert
27 Oktober 2015
Beiträge
7
Diamanten
300
Minecraft
sbinder93
Hi. Du kannst gemäß der Dokumentation zur config.yml für bestimmte Situationen Commands definieren, die dann beim Eintreten dieser Situation ausgeführt werden.
Code:
# Reward commands
# It is prerequisite that every command can be executed from the console (sender).
# These placeholder can be used in every command:
# {player} - the player for which the command will be executed
# {score} - the score of the player in the current game (ONLY WHEN STATISTICS ENABLED!)
rewards:
    # Enable rewards
    # type: boolean
    # Enables reward commands
    enabled: false
  
    # Game win
    # type: List<string>
    # Commands which will be executed for every player which wins
    # possible placeholders: {player}, {score}
    # set the first command to "none", no commands will be executed
    player-win:
        - /example {player} 200
  
    # Game end (every player in game)
    # type: List<string>
    # Commands which will be execute for every player in game
    # after the game has end
    # possible placeholders: {player}, {score}
    # set the first command to "none", no commands will be executed
    player-end-game:
        - /example {player} {score}
      
    # Player destroy bed
    # type: List<string>
    # Commands which will be executed for the player which
    # destroys a bed of a enemy team
    # possible placeholders: {player}, {score}
    # {score} here is the score how much is configured
    # at "statistics => scores => bed-destroy"
    # set the first command to "none", no commands will be executed
    player-destroy-bed:
        - /example {player} {score}
      
    # Player kill
    # type: List<string>
    # Commands which will be executed for the player which
    # kills a enemy player
    # possible placeholders: {player}, {score}
    # {score} here is the score how much is configured
    # at "statistics => scores => kill"
    # set the first command to "none", no commands will be executed
    player-kill:
        - /example {player} 10
 

mc.blackedition

Minecrafter
Registriert
29 Mai 2016
Beiträge
17
Diamanten
0
Hi. Du kannst gemäß der Dokumentation zur config.yml für bestimmte Situationen Commands definieren, die dann beim Eintreten dieser Situation ausgeführt werden.
Code:
# Reward commands
# It is prerequisite that every command can be executed from the console (sender).
# These placeholder can be used in every command:
# {player} - the player for which the command will be executed
# {score} - the score of the player in the current game (ONLY WHEN STATISTICS ENABLED!)
rewards:
    # Enable rewards
    # type: boolean
    # Enables reward commands
    enabled: false
  
    # Game win
    # type: List<string>
    # Commands which will be executed for every player which wins
    # possible placeholders: {player}, {score}
    # set the first command to "none", no commands will be executed
    player-win:
        - /example {player} 200
  
    # Game end (every player in game)
    # type: List<string>
    # Commands which will be execute for every player in game
    # after the game has end
    # possible placeholders: {player}, {score}
    # set the first command to "none", no commands will be executed
    player-end-game:
        - /example {player} {score}
      
    # Player destroy bed
    # type: List<string>
    # Commands which will be executed for the player which
    # destroys a bed of a enemy team
    # possible placeholders: {player}, {score}
    # {score} here is the score how much is configured
    # at "statistics => scores => bed-destroy"
    # set the first command to "none", no commands will be executed
    player-destroy-bed:
        - /example {player} {score}
      
    # Player kill
    # type: List<string>
    # Commands which will be executed for the player which
    # kills a enemy player
    # possible placeholders: {player}, {score}
    # {score} here is the score how much is configured
    # at "statistics => scores => kill"
    # set the first command to "none", no commands will be executed
    player-kill:
        - /example {player} 10
Als ob mit das nicht aufgefallen ist[emoji28] [emoji23] sorry. Aber echt vieeeelen Dank. Hast mir echt weitergeholfen :)
 
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