# Reward commands
# It is prerequisite that every command can be executed from the console (sender).
# These placeholder can be used in every command:
# {player} - the player for which the command will be executed
# {score} - the score of the player in the current game (ONLY WHEN STATISTICS ENABLED!)
rewards:
# Enable rewards
# type: boolean
# Enables reward commands
enabled: false
# Game win
# type: List<string>
# Commands which will be executed for every player which wins
# possible placeholders: {player}, {score}
# set the first command to "none", no commands will be executed
player-win:
- /example {player} 200
# Game end (every player in game)
# type: List<string>
# Commands which will be execute for every player in game
# after the game has end
# possible placeholders: {player}, {score}
# set the first command to "none", no commands will be executed
player-end-game:
- /example {player} {score}
# Player destroy bed
# type: List<string>
# Commands which will be executed for the player which
# destroys a bed of a enemy team
# possible placeholders: {player}, {score}
# {score} here is the score how much is configured
# at "statistics => scores => bed-destroy"
# set the first command to "none", no commands will be executed
player-destroy-bed:
- /example {player} {score}
# Player kill
# type: List<string>
# Commands which will be executed for the player which
# kills a enemy player
# possible placeholders: {player}, {score}
# {score} here is the score how much is configured
# at "statistics => scores => kill"
# set the first command to "none", no commands will be executed
player-kill:
- /example {player} 10