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LiveMap world config datei bugg?

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PeopleCrafter

Schafhirte
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1 Juli 2012
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Hallo,
ich glaube meine worlds config ist verbuggt.
Sie zeigt folgendes an:

# These are examples of world-specific settings - customize your content as you see fit
#
# NOTES:
# All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
# Definitions of a world made here will superecede any world definition with the same name in configuration.txt
# Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
#
worlds:
# Worlds can be handled by templates, based on world type
# You can override the properties of the template by specifying them in this section
# for example 'Title: "My Awesome World"'
#- name: world
# title: "PvPWelt"
# Use 'enabled: false' to disable a certain world.
# enabled: false
# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
# sendposition: false
# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
# sendhealth: false
# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
# fullrenderlocations:
# - x: 10000
# y: 64
# z: 20000
# - x: -15000
# y: 64
# z: -5000
# # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more rectangles can be defined)
# visibilitylimits:
# - x0: -1000
# z0: -1000
# x1: 1000
# z1: 1000
# - x0: -2000
# z0: -1000
# x1: -1000
# z1: -500
# # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
# hiddenlimits:
# - x0: 100
# z0: 0
# x1: 200
# z1: 0
# # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
# hidestyle: stone
# # Use 'autogenerate-to-visibilitylimits: true' to choose to force the generation of ungenerated chunks while rendering maps on this world, for any chunks within the defined
# # visibilitylimits (limits must be set). The three options here are: none (default - no autogenerate), map-only (temporarily generate chunks for map, but don't save them (no world change),
# # permanent (generate and save chunks - this permanently adds the chunks to the world, as if a player had visited them - BE SURE THIS IS WHAT YOU WANT)
# autogenerate-to-visibilitylimits: map-only
# Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
# template: mycustomtemplate
# Rest of comes from template - uncomment to tailor for world specifically
# # World center - default is spawn point
# center:
# x: 0
# y: 64
# z: 0
# # If bigworld set to true, use alternate directory layout better suited to large worlds
# bigworld: true
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: surface
# title: "Surface"
# prefix: t
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: shadows
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: cave
# title: "Cave"
# prefix: ct
# perspective: iso_SE_60_lowres
# shader: cave
# lighting: default
# mapzoomin: 3
#
# To just label world, and inherit rest from template, just provide name and title
#- name: world2
# title: "Farmwelt"
#
#- name: nether
# title: "Nether"
# center:
# x: 0
# y: 64
# z: 0
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
# extrazoomout: 3
# maps:
# - class: org.dynmap.hdmap.HDMap
# name: flat
# title: "Flat"
# prefix: flat
# perspective: iso_S_90_lowres
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1
# - class: org.dynmap.hdmap.HDMap
# name: nether
# title: "Surface"
# prefix: nt
# perspective: iso_SE_30_hires
# shader: stdtexture
# lighting: nethershadows
# # Map background color (day or night)
# background: "#300806"
# mapzoomin: 1


müssen da nicht alle welten anngezeigt werden?
weil ich möchte das z.b die Hungergames maps da nciht angezeigt werden.
Wie kan ich das machen?
 

PeopleCrafter

Schafhirte
Registriert
1 Juli 2012
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0
soll ich das einfach so in die config reinkopieren?
wbkkramer' schrieb:
so:



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worlds:
- name: world
title: Unsere Welt
enabled: true
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: surface
title: Surface
prefix: t
perspective: iso_SE_60_hires
shader: stdtexture
lighting: shadows
mapzoomin: 2
- name: arena
title: world
enabled: false
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: surface
title: Surface
prefix: t
perspective: iso_SE_60_hires
shader: stdtexture
lighting: shadows
mapzoomin: 2
- name: world_nether
title: world
enabled: false
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: surface
title: Surface
prefix: t
perspective: iso_SE_60_hires
shader: stdtexture
lighting: shadows
mapzoomin: 2
- name: world_the_end
title: world
enabled: false
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: surface
title: Surface
prefix: t
perspective: iso_SE_60_hires
shader: stdtexture
lighting: shadows
mapzoomin: 2
- name: abbau3
title: world
enabled: false
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: surface
title: Surface
prefix: t
perspective: iso_SE_60_hires
shader: stdtexture
lighting: shadows
mapzoomin: 2
- name: hunger
title: world
enabled: false
extrazoomout: 2
maps:
- class: org.dynmap.hdmap.HDMap
name: surface
title: Surface
prefix: t
perspective: iso_SE_60_hires
shader: stdtexture
lighting: shadows
mapzoomin: 2
 

Spongebob1399

Minecraft-Architekt
Registriert
4 April 2012
Beiträge
1.273
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0
Minecraft
Spongebob1399
Nur das:
Code:
worlds:
-   name: world
    title: Unsere Welt
    enabled: true
    extrazoomout: 2
    maps:
    -   class: org.dynmap.hdmap.HDMap
        name: surface
        title: Surface
        prefix: t
        perspective: iso_SE_60_hires
        shader: stdtexture
        lighting: shadows
        mapzoomin: 2
-   name: arena
    title: world
    enabled: false
    extrazoomout: 2
    maps:
    -   class: org.dynmap.hdmap.HDMap
        name: surface
        title: Surface
        prefix: t
        perspective: iso_SE_60_hires
        shader: stdtexture
        lighting: shadows
        mapzoomin: 2
-   name: world_nether
    title: world
    enabled: false
    extrazoomout: 2
    maps:
    -   class: org.dynmap.hdmap.HDMap
        name: surface
        title: Surface
        prefix: t
        perspective: iso_SE_60_hires
        shader: stdtexture
        lighting: shadows
        mapzoomin: 2
-   name: world_the_end
    title: world
    enabled: false
    extrazoomout: 2
    maps:
    -   class: org.dynmap.hdmap.HDMap
        name: surface
        title: Surface
        prefix: t
        perspective: iso_SE_60_hires
        shader: stdtexture
        lighting: shadows
        mapzoomin: 2
-   name: abbau3
    title: world
    enabled: false
    extrazoomout: 2
    maps:
    -   class: org.dynmap.hdmap.HDMap
        name: surface
        title: Surface
        prefix: t
        perspective: iso_SE_60_hires
        shader: stdtexture
        lighting: shadows
        mapzoomin: 2
-   name: hunger
    title: world
    enabled: false
    extrazoomout: 2
    maps:
    -   class: org.dynmap.hdmap.HDMap
        name: surface
        title: Surface
        prefix: t
        perspective: iso_SE_60_hires
        shader: stdtexture
        lighting: shadows
        mapzoomin: 2



Mfg Sponge
 
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