Ich habe volgendes problem mit dem SurvivalGames plugin wenn eine runde hg zu ende ist wird die welt nicht resetet
ich bin wie folgt vorgegangen habe die arena mit world edit expandet und dann die befehle einegegeben so wie createarena 1 und den habe ich die spawns gesetzt so funktioniert auch alles aber si wenn jetzt ne runde zu ende ist wird die welt nicht zurück gesetzt warum.
ps mysql habe ich
den server log würde ich euch gerne posten aber der ist mehrer hundert zeilen lang
PS: DIE CONFIK
################################################
# Survival Games #
# #
# Developed by #
# Double0negative #
# #
# #
# mc-sg.org #
# #
################################################
###DO NOT CHANGE THIS UNLESS YOU WANT YOUR CONFIG TO RESET###
config-version: 1
#set how many players are needed for the game
#to auto-start. Once the player limit is reached
#it will wait for x amount of seconds for
#additional players. Auto start vote means that
#x percent of players need to vote with /sg vote
#for the game to begin
auto-start-players: 7
auto-start-time: 20
auto-start-vote: 75
#If the player queue is enabled the if a player
#tries to join a game that is not joinable
#(ie ingame) the player will be added to a
#queue line to join the next time the game
#is open
enable-player-queue: true
#if set to true, commands not associated with
#the survival games will not be allowed to
#players in-game
disallow-commands: true
#set how long each player should
#be invincible for after the start of
#the game in seconds
grace-period: 20
#Sets if chest should be restocked on the first
#night. If set to true this will also have the side
#effect of setting the world time to Day at the start
#of the game. This is only temporary until per-arena time
#has been implemented
restock-chest: true
block:
place:
whitelist:
- 18
- 105
- 31
- 37
- 38
- 50
- 103
- 43
break:
whitelist:
- 18
- 105
- 31
- 37
- 38
- 50
- 103
- 43
#if mob-progression is enabled, then the
#difficulty of mobs and amount of mobs
#spawning will increase with a decrease
#of players. The ratio defines how much
#harder it should get for every person
#out. a ratio of 2 whould mean 2x harder
#The mob blacklist definesmobs that should
#not spawn.
##________NOT IMPLEMETED____________
mob-progression:
enabled: true
ratio: 2
mob-blacklist:
- slime
#if set to true, the logging manager
#will use sql to save block data. Otherwise
#it will be stored into memory.
logging:
usesql: true
#settings for the endgame. This enables
#when there are only x amount of players
#remaining. If place chest is enabled then
#when the player limit is reached, a chest
#will be placed inside the radius of every
#remain player contianing random items for
#that player. If fire-lighting is enabled
#the a lighting strike will be fired at the
#location of each player every x seconds to
#notify the other players of their location
endgame:
players: 3
fire-lighting:
enabled: true
interval: 20
#settings for connecting to the
#sql server. These settings will
#be used for both the online webstats
#and for logging block changes for the
#automated rollback. Prefix is what all
#tables used for surivalgames will be
#prefixed with. This should stay the same
# for most cases. Server prefix allows you
#To prefix arenaID's with a server prefix.
#This is useful if you have multiple servers
#and you want to have them on the same database
#and they have the same arenaID's but you want to
#keep them seperate. If you only have 1 server,
#leave this blank.
sql:
host: 'www.db4free.net'
port: 3306
user: 'camaro2012'
pass: '********'
database: 'masterhunger'
prefix: 'sg_'
server-prefix : ''
#Settings for the webstats. If enabled, stats
#such as k/d record, wins, win streaks, kill
#streaks etc will be saved. If webserver is
#enabled then a webserver will be started on the
#<yourserverip>:<port> and allow people to view
#the stats online.
##_______Online webserver not implemented. Use the
#PHP backend instead. ______________
stats:
enabled: false
points:
kill: 10
win: 300
position: 7
killstreak:
base: 10
multiplier: 2
killstreak:
level1: '&e{player}&7 Double Kill!'
level2: '&e{player}&9 Multi Kill!'
level3: '&e{player}&5 Ultra Kill!'
level4: '&e{player}&4 Unbelievable Kill!'
level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'
ich bin wie folgt vorgegangen habe die arena mit world edit expandet und dann die befehle einegegeben so wie createarena 1 und den habe ich die spawns gesetzt so funktioniert auch alles aber si wenn jetzt ne runde zu ende ist wird die welt nicht zurück gesetzt warum.
ps mysql habe ich
den server log würde ich euch gerne posten aber der ist mehrer hundert zeilen lang
PS: DIE CONFIK
################################################
# Survival Games #
# #
# Developed by #
# Double0negative #
# #
# #
# mc-sg.org #
# #
################################################
###DO NOT CHANGE THIS UNLESS YOU WANT YOUR CONFIG TO RESET###
config-version: 1
#set how many players are needed for the game
#to auto-start. Once the player limit is reached
#it will wait for x amount of seconds for
#additional players. Auto start vote means that
#x percent of players need to vote with /sg vote
#for the game to begin
auto-start-players: 7
auto-start-time: 20
auto-start-vote: 75
#If the player queue is enabled the if a player
#tries to join a game that is not joinable
#(ie ingame) the player will be added to a
#queue line to join the next time the game
#is open
enable-player-queue: true
#if set to true, commands not associated with
#the survival games will not be allowed to
#players in-game
disallow-commands: true
#set how long each player should
#be invincible for after the start of
#the game in seconds
grace-period: 20
#Sets if chest should be restocked on the first
#night. If set to true this will also have the side
#effect of setting the world time to Day at the start
#of the game. This is only temporary until per-arena time
#has been implemented
restock-chest: true
block:
place:
whitelist:
- 18
- 105
- 31
- 37
- 38
- 50
- 103
- 43
break:
whitelist:
- 18
- 105
- 31
- 37
- 38
- 50
- 103
- 43
#if mob-progression is enabled, then the
#difficulty of mobs and amount of mobs
#spawning will increase with a decrease
#of players. The ratio defines how much
#harder it should get for every person
#out. a ratio of 2 whould mean 2x harder
#The mob blacklist definesmobs that should
#not spawn.
##________NOT IMPLEMETED____________
mob-progression:
enabled: true
ratio: 2
mob-blacklist:
- slime
#if set to true, the logging manager
#will use sql to save block data. Otherwise
#it will be stored into memory.
logging:
usesql: true
#settings for the endgame. This enables
#when there are only x amount of players
#remaining. If place chest is enabled then
#when the player limit is reached, a chest
#will be placed inside the radius of every
#remain player contianing random items for
#that player. If fire-lighting is enabled
#the a lighting strike will be fired at the
#location of each player every x seconds to
#notify the other players of their location
endgame:
players: 3
fire-lighting:
enabled: true
interval: 20
#settings for connecting to the
#sql server. These settings will
#be used for both the online webstats
#and for logging block changes for the
#automated rollback. Prefix is what all
#tables used for surivalgames will be
#prefixed with. This should stay the same
# for most cases. Server prefix allows you
#To prefix arenaID's with a server prefix.
#This is useful if you have multiple servers
#and you want to have them on the same database
#and they have the same arenaID's but you want to
#keep them seperate. If you only have 1 server,
#leave this blank.
sql:
host: 'www.db4free.net'
port: 3306
user: 'camaro2012'
pass: '********'
database: 'masterhunger'
prefix: 'sg_'
server-prefix : ''
#Settings for the webstats. If enabled, stats
#such as k/d record, wins, win streaks, kill
#streaks etc will be saved. If webserver is
#enabled then a webserver will be started on the
#<yourserverip>:<port> and allow people to view
#the stats online.
##_______Online webserver not implemented. Use the
#PHP backend instead. ______________
stats:
enabled: false
points:
kill: 10
win: 300
position: 7
killstreak:
base: 10
multiplier: 2
killstreak:
level1: '&e{player}&7 Double Kill!'
level2: '&e{player}&9 Multi Kill!'
level3: '&e{player}&5 Ultra Kill!'
level4: '&e{player}&4 Unbelievable Kill!'
level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'
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